Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::RoundedBoxGenerator Member List

This is the complete list of members for Procedural::RoundedBoxGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< RoundedBoxGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::RoundedBoxGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< RoundedBoxGenerator >
mEnableNormalsProcedural::MeshGenerator< RoundedBoxGenerator >protected
MeshGenerator()Procedural::MeshGenerator< RoundedBoxGenerator >
mNumTexCoordSetProcedural::MeshGenerator< RoundedBoxGenerator >protected
mOrientationProcedural::MeshGenerator< RoundedBoxGenerator >protected
mPositionProcedural::MeshGenerator< RoundedBoxGenerator >protected
mScaleProcedural::MeshGenerator< RoundedBoxGenerator >protected
mSwitchUVProcedural::MeshGenerator< RoundedBoxGenerator >protected
mTransformProcedural::MeshGenerator< RoundedBoxGenerator >protected
mUTileProcedural::MeshGenerator< RoundedBoxGenerator >protected
mUVOriginProcedural::MeshGenerator< RoundedBoxGenerator >protected
mVTileProcedural::MeshGenerator< RoundedBoxGenerator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< RoundedBoxGenerator >
resetTransforms()Procedural::MeshGenerator< RoundedBoxGenerator >
RoundedBoxGenerator()Procedural::RoundedBoxGenerator
setChamferSize(Ogre::Real chamferSize)Procedural::RoundedBoxGenerator
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< RoundedBoxGenerator >
setNumSegX(unsigned short numSegX)Procedural::RoundedBoxGenerator
setNumSegY(unsigned short numSegY)Procedural::RoundedBoxGenerator
setNumSegZ(unsigned short numSegZ)Procedural::RoundedBoxGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< RoundedBoxGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< RoundedBoxGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< RoundedBoxGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< RoundedBoxGenerator >
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< RoundedBoxGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< RoundedBoxGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< RoundedBoxGenerator >
setSize(Ogre::Vector3 size)Procedural::RoundedBoxGenerator
setSizeX(Ogre::Real sizeX)Procedural::RoundedBoxGenerator
setSizeY(Ogre::Real sizeY)Procedural::RoundedBoxGenerator
setSizeZ(Ogre::Real sizeZ)Procedural::RoundedBoxGenerator
setSwitchUV(bool switchUV)Procedural::MeshGenerator< RoundedBoxGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< RoundedBoxGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< RoundedBoxGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< RoundedBoxGenerator >