| addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) const | Procedural::MeshGenerator< SpringGenerator > | protected |
| addToTriangleBuffer(TriangleBuffer &buffer) const | Procedural::SpringGenerator | virtual |
| buildTriangleBuffer() const | Procedural::MeshGenerator< SpringGenerator > | |
| mEnableNormals | Procedural::MeshGenerator< SpringGenerator > | protected |
| MeshGenerator() | Procedural::MeshGenerator< SpringGenerator > | |
| mNumTexCoordSet | Procedural::MeshGenerator< SpringGenerator > | protected |
| mOrientation | Procedural::MeshGenerator< SpringGenerator > | protected |
| mPosition | Procedural::MeshGenerator< SpringGenerator > | protected |
| mScale | Procedural::MeshGenerator< SpringGenerator > | protected |
| mSwitchUV | Procedural::MeshGenerator< SpringGenerator > | protected |
| mTransform | Procedural::MeshGenerator< SpringGenerator > | protected |
| mUTile | Procedural::MeshGenerator< SpringGenerator > | protected |
| mUVOrigin | Procedural::MeshGenerator< SpringGenerator > | protected |
| mVTile | Procedural::MeshGenerator< SpringGenerator > | protected |
| realizeMesh(const std::string &name="", const Ogre::String &group="General") | Procedural::MeshGenerator< SpringGenerator > | |
| resetTransforms() | Procedural::MeshGenerator< SpringGenerator > | |
| setEnableNormals(bool enableNormals) | Procedural::MeshGenerator< SpringGenerator > | |
| setHeight(Ogre::Real height) | Procedural::SpringGenerator | |
| setNumRound(Ogre::Real numRound) | Procedural::SpringGenerator | |
| setNumSegCircle(int numSegCircle) | Procedural::SpringGenerator | |
| setNumSegPath(int numSegPath) | Procedural::SpringGenerator | |
| setNumTexCoordSet(unsigned char numTexCoordSet) | Procedural::MeshGenerator< SpringGenerator > | |
| setOrientation(const Ogre::Quaternion &orientation) | Procedural::MeshGenerator< SpringGenerator > | |
| setPosition(const Ogre::Vector3 &position) | Procedural::MeshGenerator< SpringGenerator > | |
| setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< SpringGenerator > | |
| setRadiusCircle(Ogre::Real radiusCircle) | Procedural::SpringGenerator | |
| setRadiusHelix(Ogre::Real radiusHelix) | Procedural::SpringGenerator | |
| setScale(const Ogre::Vector3 &scale) | Procedural::MeshGenerator< SpringGenerator > | |
| setScale(Ogre::Real scale) | Procedural::MeshGenerator< SpringGenerator > | |
| setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< SpringGenerator > | |
| setSwitchUV(bool switchUV) | Procedural::MeshGenerator< SpringGenerator > | |
| setTextureRectangle(const Ogre::RealRect &textureRectangle) | Procedural::MeshGenerator< SpringGenerator > | |
| setUTile(Ogre::Real uTile) | Procedural::MeshGenerator< SpringGenerator > | |
| setVTile(Ogre::Real vTile) | Procedural::MeshGenerator< SpringGenerator > | |
| SpringGenerator(Ogre::Real height=1.f, Ogre::Real radiusHelix=1.f, Ogre::Real radiusCircle=0.2f, Ogre::Real numRound=5.0, int numSegPath=10, int numSegCircle=8) | Procedural::SpringGenerator | |