Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::SpringGenerator Member List

This is the complete list of members for Procedural::SpringGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< SpringGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::SpringGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< SpringGenerator >
mEnableNormalsProcedural::MeshGenerator< SpringGenerator >protected
MeshGenerator()Procedural::MeshGenerator< SpringGenerator >
mNumTexCoordSetProcedural::MeshGenerator< SpringGenerator >protected
mOrientationProcedural::MeshGenerator< SpringGenerator >protected
mPositionProcedural::MeshGenerator< SpringGenerator >protected
mScaleProcedural::MeshGenerator< SpringGenerator >protected
mSwitchUVProcedural::MeshGenerator< SpringGenerator >protected
mTransformProcedural::MeshGenerator< SpringGenerator >protected
mUTileProcedural::MeshGenerator< SpringGenerator >protected
mUVOriginProcedural::MeshGenerator< SpringGenerator >protected
mVTileProcedural::MeshGenerator< SpringGenerator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< SpringGenerator >
resetTransforms()Procedural::MeshGenerator< SpringGenerator >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< SpringGenerator >
setHeight(Ogre::Real height)Procedural::SpringGenerator
setNumRound(Ogre::Real numRound)Procedural::SpringGenerator
setNumSegCircle(int numSegCircle)Procedural::SpringGenerator
setNumSegPath(int numSegPath)Procedural::SpringGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< SpringGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< SpringGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< SpringGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< SpringGenerator >
setRadiusCircle(Ogre::Real radiusCircle)Procedural::SpringGenerator
setRadiusHelix(Ogre::Real radiusHelix)Procedural::SpringGenerator
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< SpringGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< SpringGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< SpringGenerator >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< SpringGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< SpringGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< SpringGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< SpringGenerator >
SpringGenerator(Ogre::Real height=1.f, Ogre::Real radiusHelix=1.f, Ogre::Real radiusCircle=0.2f, Ogre::Real numRound=5.0, int numSegPath=10, int numSegCircle=8)Procedural::SpringGenerator