addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) const | Procedural::MeshGenerator< SpringGenerator > | protected |
addToTriangleBuffer(TriangleBuffer &buffer) const | Procedural::SpringGenerator | virtual |
buildTriangleBuffer() const | Procedural::MeshGenerator< SpringGenerator > | |
mEnableNormals | Procedural::MeshGenerator< SpringGenerator > | protected |
MeshGenerator() | Procedural::MeshGenerator< SpringGenerator > | |
mNumTexCoordSet | Procedural::MeshGenerator< SpringGenerator > | protected |
mOrientation | Procedural::MeshGenerator< SpringGenerator > | protected |
mPosition | Procedural::MeshGenerator< SpringGenerator > | protected |
mScale | Procedural::MeshGenerator< SpringGenerator > | protected |
mSwitchUV | Procedural::MeshGenerator< SpringGenerator > | protected |
mTransform | Procedural::MeshGenerator< SpringGenerator > | protected |
mUTile | Procedural::MeshGenerator< SpringGenerator > | protected |
mUVOrigin | Procedural::MeshGenerator< SpringGenerator > | protected |
mVTile | Procedural::MeshGenerator< SpringGenerator > | protected |
realizeMesh(const std::string &name="", const Ogre::String &group="General") | Procedural::MeshGenerator< SpringGenerator > | |
resetTransforms() | Procedural::MeshGenerator< SpringGenerator > | |
setEnableNormals(bool enableNormals) | Procedural::MeshGenerator< SpringGenerator > | |
setHeight(Ogre::Real height) | Procedural::SpringGenerator | |
setNumRound(Ogre::Real numRound) | Procedural::SpringGenerator | |
setNumSegCircle(int numSegCircle) | Procedural::SpringGenerator | |
setNumSegPath(int numSegPath) | Procedural::SpringGenerator | |
setNumTexCoordSet(unsigned char numTexCoordSet) | Procedural::MeshGenerator< SpringGenerator > | |
setOrientation(const Ogre::Quaternion &orientation) | Procedural::MeshGenerator< SpringGenerator > | |
setPosition(const Ogre::Vector3 &position) | Procedural::MeshGenerator< SpringGenerator > | |
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< SpringGenerator > | |
setRadiusCircle(Ogre::Real radiusCircle) | Procedural::SpringGenerator | |
setRadiusHelix(Ogre::Real radiusHelix) | Procedural::SpringGenerator | |
setScale(const Ogre::Vector3 &scale) | Procedural::MeshGenerator< SpringGenerator > | |
setScale(Ogre::Real scale) | Procedural::MeshGenerator< SpringGenerator > | |
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< SpringGenerator > | |
setSwitchUV(bool switchUV) | Procedural::MeshGenerator< SpringGenerator > | |
setTextureRectangle(const Ogre::RealRect &textureRectangle) | Procedural::MeshGenerator< SpringGenerator > | |
setUTile(Ogre::Real uTile) | Procedural::MeshGenerator< SpringGenerator > | |
setVTile(Ogre::Real vTile) | Procedural::MeshGenerator< SpringGenerator > | |
SpringGenerator(Ogre::Real height=1.f, Ogre::Real radiusHelix=1.f, Ogre::Real radiusCircle=0.2f, Ogre::Real numRound=5.0, int numSegPath=10, int numSegCircle=8) | Procedural::SpringGenerator | |