| append(const TriangleBuffer &other) | Procedural::TriangleBuffer | |
| applyTransform(const Ogre::Matrix4 &matrix) | Procedural::TriangleBuffer | |
| beginSection(std::string sectionName="") | Procedural::TriangleBuffer | |
| endSection(Section §ion) | Procedural::TriangleBuffer | |
| estimateIndexCount(unsigned int indexCount) | Procedural::TriangleBuffer | |
| estimateVertexCount(unsigned int vertexCount) | Procedural::TriangleBuffer | |
| getFullSection() | Procedural::TriangleBuffer | |
| getIndices() | Procedural::TriangleBuffer | |
| getIndices() const | Procedural::TriangleBuffer | |
| getVertices() | Procedural::TriangleBuffer | |
| getVertices() const | Procedural::TriangleBuffer | |
| globalOffset | Procedural::TriangleBuffer | protected |
| index(int i) | Procedural::TriangleBuffer | |
| invertNormals() | Procedural::TriangleBuffer | |
| mCurrentVertex | Procedural::TriangleBuffer | protected |
| mEstimatedIndexCount | Procedural::TriangleBuffer | protected |
| mEstimatedVertexCount | Procedural::TriangleBuffer | protected |
| mIndices | Procedural::TriangleBuffer | protected |
| mSections | Procedural::TriangleBuffer | protected |
| mVertices | Procedural::TriangleBuffer | protected |
| normal(const Ogre::Vector3 &normal) | Procedural::TriangleBuffer | |
| position(const Ogre::Vector3 &pos) | Procedural::TriangleBuffer | |
| position(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::TriangleBuffer | |
| rebaseOffset() | Procedural::TriangleBuffer | |
| rotate(Ogre::Quaternion quat) | Procedural::TriangleBuffer | |
| scale(const Ogre::Vector3 &scale) | Procedural::TriangleBuffer | |
| scale(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::TriangleBuffer | |
| textureCoord(float u, float v) | Procedural::TriangleBuffer | |
| textureCoord(const Ogre::Vector2 &vec) | Procedural::TriangleBuffer | |
| transformToMesh(const std::string &name, const Ogre::String &group="General") const | Procedural::TriangleBuffer | |
| translate(const Ogre::Vector3 &amount) | Procedural::TriangleBuffer | |
| translate(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::TriangleBuffer | |
| triangle(int i1, int i2, int i3) | Procedural::TriangleBuffer | |
| TriangleBuffer() | Procedural::TriangleBuffer | |
| vertex(const Vertex &v) | Procedural::TriangleBuffer | |
| vertex(const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) | Procedural::TriangleBuffer | |