Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::TriangleBuffer Member List

This is the complete list of members for Procedural::TriangleBuffer, including all inherited members.

append(const TriangleBuffer &other)Procedural::TriangleBuffer
applyTransform(const Ogre::Matrix4 &matrix)Procedural::TriangleBuffer
beginSection(std::string sectionName="")Procedural::TriangleBuffer
endSection(Section &section)Procedural::TriangleBuffer
estimateIndexCount(unsigned int indexCount)Procedural::TriangleBuffer
estimateVertexCount(unsigned int vertexCount)Procedural::TriangleBuffer
getFullSection()Procedural::TriangleBuffer
getIndices()Procedural::TriangleBuffer
getIndices() constProcedural::TriangleBuffer
getVertices()Procedural::TriangleBuffer
getVertices() constProcedural::TriangleBuffer
globalOffsetProcedural::TriangleBufferprotected
index(int i)Procedural::TriangleBuffer
invertNormals()Procedural::TriangleBuffer
mCurrentVertexProcedural::TriangleBufferprotected
mEstimatedIndexCountProcedural::TriangleBufferprotected
mEstimatedVertexCountProcedural::TriangleBufferprotected
mIndicesProcedural::TriangleBufferprotected
mSectionsProcedural::TriangleBufferprotected
mVerticesProcedural::TriangleBufferprotected
normal(const Ogre::Vector3 &normal)Procedural::TriangleBuffer
position(const Ogre::Vector3 &pos)Procedural::TriangleBuffer
position(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::TriangleBuffer
rebaseOffset()Procedural::TriangleBuffer
rotate(Ogre::Quaternion quat)Procedural::TriangleBuffer
scale(const Ogre::Vector3 &scale)Procedural::TriangleBuffer
scale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::TriangleBuffer
textureCoord(float u, float v)Procedural::TriangleBuffer
textureCoord(const Ogre::Vector2 &vec)Procedural::TriangleBuffer
transformToMesh(const std::string &name, const Ogre::String &group="General") constProcedural::TriangleBuffer
translate(const Ogre::Vector3 &amount)Procedural::TriangleBuffer
translate(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::TriangleBuffer
triangle(int i1, int i2, int i3)Procedural::TriangleBuffer
TriangleBuffer()Procedural::TriangleBuffer
vertex(const Vertex &v)Procedural::TriangleBuffer
vertex(const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv)Procedural::TriangleBuffer