append(const TriangleBuffer &other) | Procedural::TriangleBuffer | |
applyTransform(const Ogre::Matrix4 &matrix) | Procedural::TriangleBuffer | |
beginSection(std::string sectionName="") | Procedural::TriangleBuffer | |
endSection(Section §ion) | Procedural::TriangleBuffer | |
estimateIndexCount(unsigned int indexCount) | Procedural::TriangleBuffer | |
estimateVertexCount(unsigned int vertexCount) | Procedural::TriangleBuffer | |
getFullSection() | Procedural::TriangleBuffer | |
getIndices() | Procedural::TriangleBuffer | |
getIndices() const | Procedural::TriangleBuffer | |
getVertices() | Procedural::TriangleBuffer | |
getVertices() const | Procedural::TriangleBuffer | |
globalOffset | Procedural::TriangleBuffer | protected |
index(int i) | Procedural::TriangleBuffer | |
invertNormals() | Procedural::TriangleBuffer | |
mCurrentVertex | Procedural::TriangleBuffer | protected |
mEstimatedIndexCount | Procedural::TriangleBuffer | protected |
mEstimatedVertexCount | Procedural::TriangleBuffer | protected |
mIndices | Procedural::TriangleBuffer | protected |
mSections | Procedural::TriangleBuffer | protected |
mVertices | Procedural::TriangleBuffer | protected |
normal(const Ogre::Vector3 &normal) | Procedural::TriangleBuffer | |
position(const Ogre::Vector3 &pos) | Procedural::TriangleBuffer | |
position(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::TriangleBuffer | |
rebaseOffset() | Procedural::TriangleBuffer | |
rotate(Ogre::Quaternion quat) | Procedural::TriangleBuffer | |
scale(const Ogre::Vector3 &scale) | Procedural::TriangleBuffer | |
scale(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::TriangleBuffer | |
textureCoord(float u, float v) | Procedural::TriangleBuffer | |
textureCoord(const Ogre::Vector2 &vec) | Procedural::TriangleBuffer | |
transformToMesh(const std::string &name, const Ogre::String &group="General") const | Procedural::TriangleBuffer | |
translate(const Ogre::Vector3 &amount) | Procedural::TriangleBuffer | |
translate(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::TriangleBuffer | |
triangle(int i1, int i2, int i3) | Procedural::TriangleBuffer | |
TriangleBuffer() | Procedural::TriangleBuffer | |
vertex(const Vertex &v) | Procedural::TriangleBuffer | |
vertex(const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) | Procedural::TriangleBuffer | |