Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural
Triangulator
Procedural::Triangulator Member List
This is the complete list of members for
Procedural::Triangulator
, including all inherited members.
addPoint
(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) const
Procedural::MeshGenerator< Triangulator >
protected
addToTriangleBuffer
(TriangleBuffer &buffer) const
Procedural::Triangulator
virtual
buildTriangleBuffer
() const
Procedural::MeshGenerator< Triangulator >
mEnableNormals
Procedural::MeshGenerator< Triangulator >
protected
MeshGenerator
()
Procedural::MeshGenerator< Triangulator >
mNumTexCoordSet
Procedural::MeshGenerator< Triangulator >
protected
mOrientation
Procedural::MeshGenerator< Triangulator >
protected
mPosition
Procedural::MeshGenerator< Triangulator >
protected
mScale
Procedural::MeshGenerator< Triangulator >
protected
mSwitchUV
Procedural::MeshGenerator< Triangulator >
protected
mTransform
Procedural::MeshGenerator< Triangulator >
protected
mUTile
Procedural::MeshGenerator< Triangulator >
protected
mUVOrigin
Procedural::MeshGenerator< Triangulator >
protected
mVTile
Procedural::MeshGenerator< Triangulator >
protected
realizeMesh
(const std::string &name="", const Ogre::String &group="General")
Procedural::MeshGenerator< Triangulator >
resetTransforms
()
Procedural::MeshGenerator< Triangulator >
setEnableNormals
(bool enableNormals)
Procedural::MeshGenerator< Triangulator >
setManualSuperTriangle
(Triangle2D *tri)
Procedural::Triangulator
setMultiShapeToTriangulate
(const MultiShape *multiShape)
Procedural::Triangulator
setNumTexCoordSet
(unsigned char numTexCoordSet)
Procedural::MeshGenerator< Triangulator >
setOrientation
(const Ogre::Quaternion &orientation)
Procedural::MeshGenerator< Triangulator >
setPosition
(const Ogre::Vector3 &position)
Procedural::MeshGenerator< Triangulator >
setPosition
(Ogre::Real x, Ogre::Real y, Ogre::Real z)
Procedural::MeshGenerator< Triangulator >
setRemoveOutside
(bool removeOutside)
Procedural::Triangulator
setScale
(const Ogre::Vector3 &scale)
Procedural::MeshGenerator< Triangulator >
setScale
(Ogre::Real scale)
Procedural::MeshGenerator< Triangulator >
setScale
(Ogre::Real x, Ogre::Real y, Ogre::Real z)
Procedural::MeshGenerator< Triangulator >
setSegmentListToTriangulate
(std::vector< Segment2D > *segList)
Procedural::Triangulator
setShapeToTriangulate
(const Shape *shape)
Procedural::Triangulator
setSwitchUV
(bool switchUV)
Procedural::MeshGenerator< Triangulator >
setTextureRectangle
(const Ogre::RealRect &textureRectangle)
Procedural::MeshGenerator< Triangulator >
setUTile
(Ogre::Real uTile)
Procedural::MeshGenerator< Triangulator >
setVTile
(Ogre::Real vTile)
Procedural::MeshGenerator< Triangulator >
triangulate
(std::vector< int > &output, PointList &outputVertices) const
Procedural::Triangulator
Triangulator
()
Procedural::Triangulator
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