Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::Triangulator Member List

This is the complete list of members for Procedural::Triangulator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< Triangulator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::Triangulatorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< Triangulator >
mEnableNormalsProcedural::MeshGenerator< Triangulator >protected
MeshGenerator()Procedural::MeshGenerator< Triangulator >
mNumTexCoordSetProcedural::MeshGenerator< Triangulator >protected
mOrientationProcedural::MeshGenerator< Triangulator >protected
mPositionProcedural::MeshGenerator< Triangulator >protected
mScaleProcedural::MeshGenerator< Triangulator >protected
mSwitchUVProcedural::MeshGenerator< Triangulator >protected
mTransformProcedural::MeshGenerator< Triangulator >protected
mUTileProcedural::MeshGenerator< Triangulator >protected
mUVOriginProcedural::MeshGenerator< Triangulator >protected
mVTileProcedural::MeshGenerator< Triangulator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< Triangulator >
resetTransforms()Procedural::MeshGenerator< Triangulator >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< Triangulator >
setManualSuperTriangle(Triangle2D *tri)Procedural::Triangulator
setMultiShapeToTriangulate(const MultiShape *multiShape)Procedural::Triangulator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< Triangulator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< Triangulator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< Triangulator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< Triangulator >
setRemoveOutside(bool removeOutside)Procedural::Triangulator
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< Triangulator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< Triangulator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< Triangulator >
setSegmentListToTriangulate(std::vector< Segment2D > *segList)Procedural::Triangulator
setShapeToTriangulate(const Shape *shape)Procedural::Triangulator
setSwitchUV(bool switchUV)Procedural::MeshGenerator< Triangulator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< Triangulator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< Triangulator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< Triangulator >
triangulate(std::vector< int > &output, PointList &outputVertices) constProcedural::Triangulator
Triangulator()Procedural::Triangulator