Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::Wood Member List

This is the complete list of members for Procedural::Wood, including all inherited members.

getName()Procedural::TextureProcessing
logMsg(Ogre::String msg)Procedural::TextureProcessingprotected
mBufferProcedural::TextureProcessingprotected
mLogProcedural::TextureProcessingprotected
mNameProcedural::TextureProcessingprotected
process()Procedural::Woodvirtual
setColour(Ogre::ColourValue colour)Procedural::Wood
setColour(Ogre::Real red, Ogre::Real green, Ogre::Real blue, Ogre::Real alpha=1.0f)Procedural::Wood
setLog(bool enable=true)Procedural::TextureProcessing
setRings(Ogre::uint rings)Procedural::Wood
setSeed(Ogre::uint seed)Procedural::Wood
TextureProcessing(TextureBufferPtr pBuffer, Ogre::String name)Procedural::TextureProcessing
Wood(TextureBufferPtr pBuffer)Procedural::Wood
~TextureProcessing()Procedural::TextureProcessingvirtual