Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
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This is the complete list of members for Procedural::Wood, including all inherited members.
getName() | Procedural::TextureProcessing | |
logMsg(Ogre::String msg) | Procedural::TextureProcessing | protected |
mBuffer | Procedural::TextureProcessing | protected |
mLog | Procedural::TextureProcessing | protected |
mName | Procedural::TextureProcessing | protected |
process() | Procedural::Wood | virtual |
setColour(Ogre::ColourValue colour) | Procedural::Wood | |
setColour(Ogre::Real red, Ogre::Real green, Ogre::Real blue, Ogre::Real alpha=1.0f) | Procedural::Wood | |
setLog(bool enable=true) | Procedural::TextureProcessing | |
setRings(Ogre::uint rings) | Procedural::Wood | |
setSeed(Ogre::uint seed) | Procedural::Wood | |
TextureProcessing(TextureBufferPtr pBuffer, Ogre::String name) | Procedural::TextureProcessing | |
Wood(TextureBufferPtr pBuffer) | Procedural::Wood | |
~TextureProcessing() | Procedural::TextureProcessing | virtual |