OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreGL3PlusHardwareUniformBuffer.h"
#include "OgreGL3PlusHardwareShaderStorageBuffer.h"
#include "OgreGL3PlusHardwareCounterBuffer.h"
#include "OgreGLSLProgramCommon.h"
#include "OgreGLSLShader.h"
Classes | |
struct | Ogre::GLAtomicCounterReference |
Structure used to keep track of named atomic counter uniforms in the linked program object. More... | |
class | Ogre::GLSLProgram |
C++ encapsulation of GLSL program object. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef GLAtomicCounterReferenceList::iterator | Ogre::GLAtomicCounterReferenceIterator |
typedef vector< GLAtomicCounterReference >::type | Ogre::GLAtomicCounterReferenceList |
typedef GLCounterBufferList::iterator | Ogre::GLCounterBufferIterator |
typedef vector< HardwareCounterBufferSharedPtr >::type | Ogre::GLCounterBufferList |
typedef map< GpuSharedParametersPtr, HardwareUniformBufferSharedPtr >::type | Ogre::SharedParamsBufferMap |