OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Bibliography
[1]

Hamilton Y. Chong and Steven J. Gortler. A lixel for every pixel. In Proceedings of the Eurographics Symposium on Rendering. Eurographics Association, 2004.

[2]

Hamilton Y. Chong and Steven J. Gortler. Scene optimized shadow maps. In Harvard Technical Report TR-11-06, 2006.

[3]

William Donnelly and Andrew Lauritzen. Variance shadow maps. In SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pages 161–165, New York, NY, USA, 2006. ACM Press.

[4]

Randima Fernando, Sebastian Fernandez, Kavita Bala, and Donald P. Greenberg. Adaptive shadow maps. In SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 387–390, New York, NY, USA,

  1. ACM Press.

[5]

Tom Lokovic and Eric Veach. Deep shadow maps. In SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, New York, NY, USA, 2000. ACM Press.

[6]

Tobias Martin and Tiow-Seng Tan. Anti-aliasing and continuity with trapezoidal shadow maps. In Proceedings of the Eurographics Symposium on Rendering, pages 153–160. Eurographics Association, 2004.

[7]

William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques, pages 283–291, New York, NY, USA,

  1. ACM Press.

[8]

Marc Stamminger and George Drettakis. Perspective shadow maps. In SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pages 557–562, New York, NY, USA,

  1. ACM Press.

[9]

Lance Williams. Casting curved shadows on curved surfaces. In SIGGRAPH '78: Proceedings of the 5th annual conference on Computer graphics and interactive techniques, pages 270–274, New York, NY, USA,

  1. ACM Press.