activateGLTextureUnit(size_t unit) | Ogre::GL3PlusStateCacheManager | |
bindGLBuffer(GLenum target, GLuint buffer, bool force=false) | Ogre::GL3PlusStateCacheManager | |
bindGLFrameBuffer(GLenum target, GLuint buffer, bool force=false) | Ogre::GL3PlusStateCacheManager | |
bindGLProgramPipeline(GLuint handle) | Ogre::GL3PlusStateCacheManager | |
bindGLRenderBuffer(GLuint buffer, bool force=false) | Ogre::GL3PlusStateCacheManager | |
bindGLTexture(GLenum target, GLuint texture) | Ogre::GL3PlusStateCacheManager | |
bindGLVertexArray(GLuint vao) | Ogre::GL3PlusStateCacheManager | |
clearCache() | Ogre::GL3PlusStateCacheManager | |
deleteGLBuffer(GLenum target, GLuint buffer) | Ogre::GL3PlusStateCacheManager | |
deleteGLFrameBuffer(GLenum target, GLuint buffer) | Ogre::GL3PlusStateCacheManager | |
deleteGLRenderBuffer(GLuint buffer) | Ogre::GL3PlusStateCacheManager | |
disableTextureCoordGen(GLenum type) | Ogre::GL3PlusStateCacheManager | |
enableTextureCoordGen(GLenum type) | Ogre::GL3PlusStateCacheManager | |
getClearDepth(void) const | Ogre::GL3PlusStateCacheManager | inline |
getColourMask() | Ogre::GLStateCacheManagerCommon | inline |
getCullFace(void) const | Ogre::GL3PlusStateCacheManager | inline |
getDepthFunc(void) const | Ogre::GL3PlusStateCacheManager | inline |
getDepthMask() const | Ogre::GLStateCacheManagerCommon | inline |
getPolygonMode(void) const | Ogre::GL3PlusStateCacheManager | inline |
getStencilMask(void) const | Ogre::GLStateCacheManagerCommon | inline |
getViewport(int *array) | Ogre::GLStateCacheManagerCommon | inline |
GL3PlusStateCacheManager(void) | Ogre::GL3PlusStateCacheManager | |
initializeCache() | Ogre::GL3PlusStateCacheManager | |
invalidateStateForTexture(GLuint texture) | Ogre::GL3PlusStateCacheManager | |
setBlendEquation(GLenum eq) | Ogre::GL3PlusStateCacheManager | |
setBlendEquation(GLenum eqRGB, GLenum eqA) | Ogre::GL3PlusStateCacheManager | |
setBlendFunc(GLenum source, GLenum dest) | Ogre::GL3PlusStateCacheManager | |
setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | Ogre::GL3PlusStateCacheManager | |
setClearDepth(GLclampf depth) | Ogre::GL3PlusStateCacheManager | |
setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | Ogre::GL3PlusStateCacheManager | |
setCullFace(GLenum face) | Ogre::GL3PlusStateCacheManager | |
setDepthFunc(GLenum func) | Ogre::GL3PlusStateCacheManager | |
setDepthMask(GLboolean mask) | Ogre::GL3PlusStateCacheManager | |
setEnabled(GLenum flag, bool enabled) | Ogre::GL3PlusStateCacheManager | |
setPointSize(GLfloat size) | Ogre::GL3PlusStateCacheManager | |
setPolygonMode(GLenum mode) | Ogre::GL3PlusStateCacheManager | |
setStencilMask(GLuint mask) | Ogre::GL3PlusStateCacheManager | |
setTexParameteri(GLenum target, GLenum pname, GLint param) | Ogre::GL3PlusStateCacheManager | |
setViewport(GLint x, GLint y, GLsizei width, GLsizei height) | Ogre::GL3PlusStateCacheManager | |
~GLStateCacheManagerCommon() | Ogre::GLStateCacheManagerCommon | inlinevirtual |