OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::GLSL::GLSLLinkProgram Class Reference

C++ encapsulation of GLSL Program Object. More...

#include <OgreGLSLLinkProgram.h>

+ Inheritance diagram for Ogre::GLSL::GLSLLinkProgram:

Public Member Functions

 GLSLLinkProgram (GLSLProgram *vertexProgram, GLSLProgram *geometryProgram, GLSLProgram *fragmentProgram)
 Constructor should only be used by GLSLLinkProgramManager. More...
 
 ~GLSLLinkProgram (void)
 
void activate (void)
 Makes a program object active by making sure it is linked and then putting it in use. More...
 
void extractLayoutQualifiers (void)
 
GLhandleARB getGLHandle (void) const
 Get the GL Handle for the program object. More...
 
uint getGLProgramHandle (void) const
 Get the GL Handle for the program object. More...
 
bool isAttributeValid (VertexElementSemantic semantic, uint index)
 
bool isSkeletalAnimationIncluded (void) const
 Returns whether the linked program includes the required instructions to perform skeletal animation. More...
 
bool isUsingShader (GLSLShaderCommon *shader) const
 query if the program is using the given shader More...
 
void setSkeletalAnimationIncluded (bool included)
 Sets whether the linked program includes the required instructions to perform skeletal animation. More...
 
void updatePassIterationUniforms (GpuProgramParametersSharedPtr params)
 Updates program object uniforms using data from pass iteration GpuProgramParameters. More...
 
void updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniform blocks using data from GpuProgramParameters. More...
 
void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniforms using data from GpuProgramParameters. More...
 

Static Public Member Functions

static int32 getFixedAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the fixed attribute bindings normally used by GL for a semantic. More...
 
static void useTightAttributeLayout ()
 use alternate vertex attribute layout using only 8 vertex attributes More...
 

Detailed Description

C++ encapsulation of GLSL Program Object.

Constructor & Destructor Documentation

◆ GLSLLinkProgram()

Ogre::GLSL::GLSLLinkProgram::GLSLLinkProgram ( GLSLProgram vertexProgram,
GLSLProgram geometryProgram,
GLSLProgram fragmentProgram 
)

Constructor should only be used by GLSLLinkProgramManager.

◆ ~GLSLLinkProgram()

Ogre::GLSL::GLSLLinkProgram::~GLSLLinkProgram ( void  )

Member Function Documentation

◆ activate()

void Ogre::GLSL::GLSLLinkProgram::activate ( void  )
virtual

Makes a program object active by making sure it is linked and then putting it in use.

Implements Ogre::GLSLProgramCommon.

◆ isAttributeValid()

bool Ogre::GLSL::GLSLLinkProgram::isAttributeValid ( VertexElementSemantic  semantic,
uint  index 
)

◆ updateUniforms()

void Ogre::GLSL::GLSLLinkProgram::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
virtual

Updates program object uniforms using data from GpuProgramParameters.

normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.

Implements Ogre::GLSLProgramCommon.

◆ updateUniformBlocks()

void Ogre::GLSL::GLSLLinkProgram::updateUniformBlocks ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
inlinevirtual

Updates program object uniform blocks using data from GpuProgramParameters.

Normally called by GLSLShader::bindParameters() just before rendering occurs.

Implements Ogre::GLSLProgramCommon.

◆ updatePassIterationUniforms()

void Ogre::GLSL::GLSLLinkProgram::updatePassIterationUniforms ( GpuProgramParametersSharedPtr  params)
virtual

Updates program object uniforms using data from pass iteration GpuProgramParameters.

normally called by GLSLGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.

Implements Ogre::GLSLProgramCommon.

◆ getGLHandle()

GLhandleARB Ogre::GLSL::GLSLLinkProgram::getGLHandle ( void  ) const
inline

Get the GL Handle for the program object.

◆ isUsingShader()

bool Ogre::GLSL::GLSLLinkProgram::isUsingShader ( GLSLShaderCommon shader) const
inlinevirtual

query if the program is using the given shader

Implements Ogre::GLSLProgramCommon.

◆ extractLayoutQualifiers()

void Ogre::GLSLProgramCommon::extractLayoutQualifiers ( void  )
inherited

◆ setSkeletalAnimationIncluded()

void Ogre::GLSLProgramCommon::setSkeletalAnimationIncluded ( bool  included)
inlineinherited

Sets whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

◆ isSkeletalAnimationIncluded()

bool Ogre::GLSLProgramCommon::isSkeletalAnimationIncluded ( void  ) const
inlineinherited

Returns whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

◆ getGLProgramHandle()

uint Ogre::GLSLProgramCommon::getGLProgramHandle ( void  ) const
inlineinherited

Get the GL Handle for the program object.

References OGRE_MAX_TEXTURE_COORD_SETS, and Ogre::VES_COUNT.

◆ getFixedAttributeIndex()

static int32 Ogre::GLSLProgramCommon::getFixedAttributeIndex ( VertexElementSemantic  semantic,
uint  index 
)
staticinherited

Get the fixed attribute bindings normally used by GL for a semantic.

◆ useTightAttributeLayout()

static void Ogre::GLSLProgramCommon::useTightAttributeLayout ( )
staticinherited

use alternate vertex attribute layout using only 8 vertex attributes

For "Vivante GC1000" and "VideoCore IV" (notably in Raspberry Pi) on GLES2


The documentation for this class was generated from the following file: