activateGLTextureUnit(size_t unit) | Ogre::GLStateCacheManager | |
bindGLBuffer(GLenum target, GLuint buffer, bool force=false) | Ogre::GLStateCacheManager | |
bindGLTexture(GLenum target, GLuint texture) | Ogre::GLStateCacheManager | |
clearCache() | Ogre::GLStateCacheManager | |
deleteGLBuffer(GLenum target, GLuint buffer) | Ogre::GLStateCacheManager | |
disableTextureCoordGen(GLenum type) | Ogre::GLStateCacheManager | |
enableTextureCoordGen(GLenum type) | Ogre::GLStateCacheManager | |
getClearDepth(void) const | Ogre::GLStateCacheManager | inline |
getColourMask() | Ogre::GLStateCacheManagerCommon | inline |
getCullFace(void) const | Ogre::GLStateCacheManager | inline |
getDepthFunc(void) const | Ogre::GLStateCacheManager | inline |
getDepthMask() const | Ogre::GLStateCacheManagerCommon | inline |
getPolygonMode(void) const | Ogre::GLStateCacheManager | inline |
getStencilMask(void) const | Ogre::GLStateCacheManagerCommon | inline |
getViewport(int *array) | Ogre::GLStateCacheManagerCommon | inline |
GLStateCacheManager(void) | Ogre::GLStateCacheManager | |
initializeCache() | Ogre::GLStateCacheManager | |
invalidateStateForTexture(GLuint texture) | Ogre::GLStateCacheManager | |
setBlendEquation(GLenum eq) | Ogre::GLStateCacheManager | |
setBlendEquation(GLenum eqRGB, GLenum eqA) | Ogre::GLStateCacheManager | |
setBlendFunc(GLenum source, GLenum dest) | Ogre::GLStateCacheManager | |
setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | Ogre::GLStateCacheManager | |
setClearDepth(GLclampf depth) | Ogre::GLStateCacheManager | |
setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | Ogre::GLStateCacheManager | |
setCullFace(GLenum face) | Ogre::GLStateCacheManager | |
setDepthFunc(GLenum func) | Ogre::GLStateCacheManager | |
setDepthMask(GLboolean mask) | Ogre::GLStateCacheManager | |
setEnabled(GLenum flag, bool enabled) | Ogre::GLStateCacheManager | |
setLightAmbient(GLfloat r, GLfloat g, GLfloat b) | Ogre::GLStateCacheManager | |
setMaterialAmbient(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | Ogre::GLStateCacheManager | |
setMaterialDiffuse(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | Ogre::GLStateCacheManager | |
setMaterialEmissive(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | Ogre::GLStateCacheManager | |
setMaterialShininess(GLfloat shininess) | Ogre::GLStateCacheManager | |
setMaterialSpecular(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | Ogre::GLStateCacheManager | |
setPointParameters(GLfloat *attenuation, float minSize, float maxSize) | Ogre::GLStateCacheManager | |
setPointSize(GLfloat size) | Ogre::GLStateCacheManager | |
setPolygonMode(GLenum mode) | Ogre::GLStateCacheManager | |
setShadeModel(GLenum model) | Ogre::GLStateCacheManager | |
setStencilMask(GLuint mask) | Ogre::GLStateCacheManager | |
setTexParameteri(GLenum target, GLenum pname, GLint param) | Ogre::GLStateCacheManager | |
setViewport(GLint x, GLint y, GLsizei width, GLsizei height) | Ogre::GLStateCacheManager | |
~GLStateCacheManagerCommon() | Ogre::GLStateCacheManagerCommon | inlinevirtual |