addBatchInstance(void) | Ogre::InstancedGeometry | |
addEntity(Entity *ent, const Vector3 &position, const Quaternion &orientation=Quaternion::IDENTITY, const Vector3 &scale=Vector3::UNIT_SCALE) | Ogre::InstancedGeometry | virtual |
addSceneNode(const SceneNode *node) | Ogre::InstancedGeometry | virtual |
BatchInstanceIterator typedef | Ogre::InstancedGeometry | |
BatchInstanceMap typedef | Ogre::InstancedGeometry | |
build(void) | Ogre::InstancedGeometry | virtual |
destroy(void) | Ogre::InstancedGeometry | virtual |
dump(const String &filename) const | Ogre::InstancedGeometry | virtual |
getBaseAnimationState(void) | Ogre::InstancedGeometry | inline |
getBaseSkeleton(void) | Ogre::InstancedGeometry | inline |
getBaseSkeletonInstance(void) | Ogre::InstancedGeometry | inline |
getBatchInstanceDimensions(void) const | Ogre::InstancedGeometry | inlinevirtual |
getBatchInstanceIterator(void) | Ogre::InstancedGeometry | |
getCastShadows(void) | Ogre::InstancedGeometry | inlinevirtual |
getName(void) const | Ogre::InstancedGeometry | inline |
getObjectCount(void) | Ogre::InstancedGeometry | inline |
getOrigin(void) const | Ogre::InstancedGeometry | inlinevirtual |
getProvideWorldInverses(void) const | Ogre::InstancedGeometry | inlinevirtual |
getRenderingDistance(void) const | Ogre::InstancedGeometry | inlinevirtual |
getRenderOperationVector() | Ogre::InstancedGeometry | inline |
getRenderQueueGroup(void) const | Ogre::InstancedGeometry | virtual |
getSquaredRenderingDistance(void) const | Ogre::InstancedGeometry | inlinevirtual |
InstancedGeometry(SceneManager *owner, const String &name) | Ogre::InstancedGeometry | |
isVisible(void) const | Ogre::InstancedGeometry | inlinevirtual |
OptimisedSubMeshGeometryList typedef | Ogre::InstancedGeometry | |
QueuedGeometryList typedef | Ogre::InstancedGeometry | |
QueuedSubMeshList typedef | Ogre::InstancedGeometry | |
QueuedSubMeshOriginList typedef | Ogre::InstancedGeometry | |
RenderOperationVector typedef | Ogre::InstancedGeometry | |
reset(void) | Ogre::InstancedGeometry | virtual |
setBatchInstanceDimensions(const Vector3 &size) | Ogre::InstancedGeometry | inlinevirtual |
setCastShadows(bool castShadows) | Ogre::InstancedGeometry | virtual |
setOrigin(const Vector3 &origin) | Ogre::InstancedGeometry | inlinevirtual |
setProvideWorldInverses(bool flag) | Ogre::InstancedGeometry | virtual |
setRenderingDistance(Real dist) | Ogre::InstancedGeometry | inlinevirtual |
setRenderQueueGroup(uint8 queueID) | Ogre::InstancedGeometry | virtual |
setVisible(bool visible) | Ogre::InstancedGeometry | virtual |
SubMeshGeometryLookup typedef | Ogre::InstancedGeometry | |
SubMeshLodGeometryLinkList typedef | Ogre::InstancedGeometry | |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false) | Ogre::InstancedGeometry | |
~InstancedGeometry() | Ogre::InstancedGeometry | virtual |