Lighting sub render state implementation of the Fixed Function Pipeline.
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#include <OgreShaderFFPLighting.h>
Lighting sub render state implementation of the Fixed Function Pipeline.
- See also
- http://msdn.microsoft.com/en-us/library/bb147178.aspx Derives from SubRenderState class.
◆ FFPLighting()
Ogre::RTShader::FFPLighting::FFPLighting |
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Class default constructor.
◆ getType()
virtual const String& Ogre::RTShader::FFPLighting::getType |
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const |
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virtual |
◆ getExecutionOrder()
virtual int Ogre::RTShader::FFPLighting::getExecutionOrder |
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const |
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virtual |
◆ updateGpuProgramsParams()
◆ copyFrom()
virtual void Ogre::RTShader::FFPLighting::copyFrom |
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const SubRenderState & |
rhs | ) |
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virtual |
◆ preAddToRenderState()
virtual bool Ogre::RTShader::FFPLighting::preAddToRenderState |
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const RenderState * |
renderState, |
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Pass * |
srcPass, |
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Pass * |
dstPass |
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) |
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virtual |
◆ createCpuSubPrograms()
virtual bool Ogre::RTShader::SubRenderState::createCpuSubPrograms |
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ProgramSet * |
programSet | ) |
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virtualinherited |
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
- Parameters
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programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ Type
String Ogre::RTShader::FFPLighting::Type |
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static |
The documentation for this class was generated from the following file: