Transform sub render state implementation of the Fixed Function Pipeline.
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#include <OgreShaderFFPTransform.h>
Transform sub render state implementation of the Fixed Function Pipeline.
- See also
- http://msdn.microsoft.com/en-us/library/bb206269.aspx Derives from SubRenderState class.
◆ getType()
virtual const String& Ogre::RTShader::FFPTransform::getType |
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const |
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virtual |
◆ getExecutionOrder()
virtual int Ogre::RTShader::FFPTransform::getExecutionOrder |
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const |
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virtual |
◆ copyFrom()
virtual void Ogre::RTShader::FFPTransform::copyFrom |
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const SubRenderState & |
rhs | ) |
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virtual |
◆ createCpuSubPrograms()
virtual bool Ogre::RTShader::FFPTransform::createCpuSubPrograms |
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ProgramSet * |
programSet | ) |
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virtual |
◆ preAddToRenderState()
bool Ogre::RTShader::FFPTransform::preAddToRenderState |
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const RenderState * |
renderState, |
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Pass * |
srcPass, |
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Pass * |
dstPass |
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) |
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virtual |
Called before adding this sub render state to the given render state.
Allows this sub render state class to configure specific parameters depending on source pass or parent render state. Return of false value will cause canceling the add operation.
- Parameters
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renderState | The target render state container this sub render state is about to be added. |
srcPass | The source pass. |
dstPass | The destination pass. |
Reimplemented from Ogre::RTShader::SubRenderState.
◆ updateGpuProgramsParams()
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ Type
String Ogre::RTShader::FFPTransform::Type |
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static |
The documentation for this class was generated from the following file: