OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::FFPTransform Class Reference

Transform sub render state implementation of the Fixed Function Pipeline. More...

#include <OgreShaderFFPTransform.h>

+ Inheritance diagram for Ogre::RTShader::FFPTransform:

Public Member Functions

virtual void copyFrom (const SubRenderState &rhs)
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state. More...
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state. More...
 
virtual int getExecutionOrder () const
 
virtual const StringgetType () const
 
bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass)
 Called before adding this sub render state to the given render state. More...
 
virtual void updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 Update GPU programs parameters before a rendering operation occurs. More...
 

Static Public Attributes

static String Type
 

Detailed Description

Transform sub render state implementation of the Fixed Function Pipeline.

See also
http://msdn.microsoft.com/en-us/library/bb206269.aspx Derives from SubRenderState class.

Member Function Documentation

◆ getType()

virtual const String& Ogre::RTShader::FFPTransform::getType ( ) const
virtual

◆ getExecutionOrder()

virtual int Ogre::RTShader::FFPTransform::getExecutionOrder ( ) const
virtual

◆ copyFrom()

virtual void Ogre::RTShader::FFPTransform::copyFrom ( const SubRenderState rhs)
virtual

◆ createCpuSubPrograms()

virtual bool Ogre::RTShader::FFPTransform::createCpuSubPrograms ( ProgramSet programSet)
virtual

◆ preAddToRenderState()

bool Ogre::RTShader::FFPTransform::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
virtual

Called before adding this sub render state to the given render state.

Allows this sub render state class to configure specific parameters depending on source pass or parent render state. Return of false value will cause canceling the add operation.

Parameters
renderStateThe target render state container this sub render state is about to be added.
srcPassThe source pass.
dstPassThe destination pass.

Reimplemented from Ogre::RTShader::SubRenderState.

◆ updateGpuProgramsParams()

virtual void Ogre::RTShader::SubRenderState::updateGpuProgramsParams ( Renderable rend,
Pass pass,
const AutoParamDataSource source,
const LightList pLightList 
)
inlinevirtualinherited

Update GPU programs parameters before a rendering operation occurs.

This method is called in the context of SceneManager::renderSingle object via the RenderObjectListener interface and lets this sub render state instance opportunity to update custom GPU program parameters before the rendering action occurs.

See also
RenderObjectListener::notifyRenderSingleObject.
Parameters
rendThe renderable that is about to be rendered.
passThe pass that used for this rendering.
sourceThe auto parameter source.
pLightListThe light list used in the current rendering context.

Reimplemented in Ogre::RTShader::TriplanarTexturing, Ogre::RTShader::TextureAtlasSampler, Ogre::RTShader::FFPAlphaTest, Ogre::RTShader::PerPixelLighting, Ogre::RTShader::FFPFog, Ogre::RTShader::IntegratedPSSM3, Ogre::RTShader::FFPTexturing, Ogre::RTShader::FFPLighting, and Ogre::RTShader::NormalMapLighting.

◆ getAccessor() [1/2]

SubRenderStateAccessorPtr Ogre::RTShader::SubRenderState::getAccessor ( )
inherited

Return the accessor object to this sub render state.

See also
SubRenderStateAccessor.

◆ getAccessor() [2/2]

SubRenderStateAccessorPtr Ogre::RTShader::SubRenderState::getAccessor ( ) const
inherited

Return the accessor object to this sub render state.

See also
SubRenderStateAccessor.

Member Data Documentation

◆ Type

String Ogre::RTShader::FFPTransform::Type
static

The documentation for this class was generated from the following file: