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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Integrated PSSM shadow receiver with 3 splits sub render state implementation. More...
#include <OgreShaderExIntegratedPSSM3.h>
Public Types | |
typedef vector< Real >::type | SplitPointList |
Public Member Functions | |
IntegratedPSSM3 () | |
Class default constructor. More... | |
virtual void | copyFrom (const SubRenderState &rhs) |
virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
Create sub programs that represents this sub render state as part of a program set. More... | |
SubRenderStateAccessorPtr | getAccessor () |
Return the accessor object to this sub render state. More... | |
SubRenderStateAccessorPtr | getAccessor () const |
Return the accessor object to this sub render state. More... | |
virtual int | getExecutionOrder () const |
virtual const String & | getType () const |
virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
void | setSplitPoints (const SplitPointList &newSplitPoints) |
Manually configure a new splitting scheme. More... | |
virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
Static Public Attributes | |
static String | Type |
Integrated PSSM shadow receiver with 3 splits sub render state implementation.
Derives from SubRenderState class.
typedef vector<Real>::type Ogre::RTShader::IntegratedPSSM3::SplitPointList |
Ogre::RTShader::IntegratedPSSM3::IntegratedPSSM3 | ( | ) |
Class default constructor.
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virtual |
Implements Ogre::RTShader::SubRenderState.
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virtual |
Implements Ogre::RTShader::SubRenderState.
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virtual |
Reimplemented from Ogre::RTShader::SubRenderState.
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virtual |
Implements Ogre::RTShader::SubRenderState.
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virtual |
Reimplemented from Ogre::RTShader::SubRenderState.
void Ogre::RTShader::IntegratedPSSM3::setSplitPoints | ( | const SplitPointList & | newSplitPoints | ) |
Manually configure a new splitting scheme.
newSplitPoints | A list which is splitCount + 1 entries long, containing the split points. The first value is the near point, the last value is the far point, and each value in between is both a far point of the previous split, and a near point for the next one. |
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virtualinherited |
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
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inherited |
Return the accessor object to this sub render state.
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inherited |
Return the accessor object to this sub render state.
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static |