OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::RenderPriorityGroup Member List
This is the complete list of members for
Ogre::RenderPriorityGroup
, including all inherited members.
addOrganisationMode
(QueuedRenderableCollection::OrganisationMode om)
Ogre::RenderPriorityGroup
addRenderable
(Renderable *pRend, Technique *pTech)
Ogre::RenderPriorityGroup
clear
(void)
Ogre::RenderPriorityGroup
defaultOrganisationMode
(void)
Ogre::RenderPriorityGroup
getSolidsBasic
(void) const
Ogre::RenderPriorityGroup
inline
getSolidsDecal
(void) const
Ogre::RenderPriorityGroup
inline
getSolidsDiffuseSpecular
(void) const
Ogre::RenderPriorityGroup
inline
getSolidsNoShadowReceive
(void) const
Ogre::RenderPriorityGroup
inline
getTransparents
(void) const
Ogre::RenderPriorityGroup
inline
getTransparentsUnsorted
(void) const
Ogre::RenderPriorityGroup
inline
merge
(const RenderPriorityGroup *rhs)
Ogre::RenderPriorityGroup
RenderPriorityGroup
(RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers)
Ogre::RenderPriorityGroup
resetOrganisationModes
(void)
Ogre::RenderPriorityGroup
setShadowCastersCannotBeReceivers
(bool ind)
Ogre::RenderPriorityGroup
inline
setSplitNoShadowPasses
(bool split)
Ogre::RenderPriorityGroup
inline
setSplitPassesByLightingType
(bool split)
Ogre::RenderPriorityGroup
inline
sort
(const Camera *cam)
Ogre::RenderPriorityGroup
~RenderPriorityGroup
()
Ogre::RenderPriorityGroup
inline
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