OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::RenderPriorityGroup Member List

This is the complete list of members for Ogre::RenderPriorityGroup, including all inherited members.

addOrganisationMode(QueuedRenderableCollection::OrganisationMode om)Ogre::RenderPriorityGroup
addRenderable(Renderable *pRend, Technique *pTech)Ogre::RenderPriorityGroup
clear(void)Ogre::RenderPriorityGroup
defaultOrganisationMode(void)Ogre::RenderPriorityGroup
getSolidsBasic(void) constOgre::RenderPriorityGroupinline
getSolidsDecal(void) constOgre::RenderPriorityGroupinline
getSolidsDiffuseSpecular(void) constOgre::RenderPriorityGroupinline
getSolidsNoShadowReceive(void) constOgre::RenderPriorityGroupinline
getTransparents(void) constOgre::RenderPriorityGroupinline
getTransparentsUnsorted(void) constOgre::RenderPriorityGroupinline
merge(const RenderPriorityGroup *rhs)Ogre::RenderPriorityGroup
RenderPriorityGroup(RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers)Ogre::RenderPriorityGroup
resetOrganisationModes(void)Ogre::RenderPriorityGroup
setShadowCastersCannotBeReceivers(bool ind)Ogre::RenderPriorityGroupinline
setSplitNoShadowPasses(bool split)Ogre::RenderPriorityGroupinline
setSplitPassesByLightingType(bool split)Ogre::RenderPriorityGroupinline
sort(const Camera *cam)Ogre::RenderPriorityGroup
~RenderPriorityGroup()Ogre::RenderPriorityGroupinline