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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Inner helper class to implement the visitor pattern for rendering objects in a queue. More...
#include <OgreSceneManager.h>
Public Member Functions | |
SceneMgrQueuedRenderableVisitor () | |
~SceneMgrQueuedRenderableVisitor () | |
void | visit (Renderable *r) |
Visit method called once per Renderable on a grouped collection. More... | |
bool | visit (const Pass *p) |
void | visit (RenderablePass *rp) |
Called when visiting a RenderablePass, i.e. More... | |
Public Attributes | |
bool | autoLights |
Automatic light handling? More... | |
const LightList * | manualLightList |
Manual light list. More... | |
bool | scissoring |
Scissoring if requested? More... | |
SceneManager * | targetSceneMgr |
Target SM to send renderables to. More... | |
bool | transparentShadowCastersMode |
Are we in transparent shadow caster mode? More... | |
Inner helper class to implement the visitor pattern for rendering objects in a queue.
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inline |
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inline |
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virtual |
Visit method called once per Renderable on a grouped collection.
Implements Ogre::QueuedRenderableVisitor.
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virtual |
Implements Ogre::QueuedRenderableVisitor.
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virtual |
Called when visiting a RenderablePass, i.e.
items in a sorted collection where items are not grouped by pass.
Implements Ogre::QueuedRenderableVisitor.
SceneManager* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::targetSceneMgr |
Target SM to send renderables to.
bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::transparentShadowCastersMode |
Are we in transparent shadow caster mode?
bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::autoLights |
Automatic light handling?
const LightList* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::manualLightList |
Manual light list.
bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::scissoring |
Scissoring if requested?