_buildMapBoneByHandle(const Skeleton *source, BoneHandleMap &boneHandleMap) const | Ogre::Skeleton | virtual |
_buildMapBoneByName(const Skeleton *source, BoneHandleMap &boneHandleMap) const | Ogre::Skeleton | virtual |
_dirtyState() | Ogre::Resource | virtual |
_fireLoadingComplete(bool wasBackgroundLoaded) | Ogre::Resource | |
_firePreparingComplete(bool wasBackgroundLoaded) | Ogre::Resource | |
_fireUnloadingComplete(void) | Ogre::Resource | |
_getAnimationImpl(const String &name, const LinkedSkeletonAnimationSource **linker=0) const | Ogre::SkeletonInstance | virtual |
_getBoneMatrices(Matrix4 *pMatrices) | Ogre::Skeleton | virtual |
_initAnimationState(AnimationStateSet *animSet) | Ogre::SkeletonInstance | virtual |
_mergeSkeletonAnimations(const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector()) | Ogre::Skeleton | virtual |
_notifyManualBonesDirty(void) | Ogre::Skeleton | virtual |
_notifyManualBoneStateChange(Bone *bone) | Ogre::Skeleton | virtual |
_notifyOrigin(const String &origin) | Ogre::Resource | inline |
_refreshAnimationState(AnimationStateSet *animSet) | Ogre::SkeletonInstance | virtual |
_updateTransforms(void) | Ogre::Skeleton | virtual |
addLinkedSkeletonAnimationSource(const String &skelName, Real scale=1.0f) | Ogre::SkeletonInstance | virtual |
addListener(Listener *lis) | Ogre::Resource | virtual |
BoneHandleMap typedef | Ogre::Skeleton | |
BoneIterator typedef | Ogre::Skeleton | |
BoneList typedef | Ogre::Skeleton | |
changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual |
cleanupDictionary() | Ogre::StringInterface | static |
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | inline |
createAnimation(const String &name, Real length) | Ogre::SkeletonInstance | virtual |
createBone(void) | Ogre::Skeleton | virtual |
createBone(unsigned short handle) | Ogre::Skeleton | virtual |
createBone(const String &name) | Ogre::Skeleton | virtual |
createBone(const String &name, unsigned short handle) | Ogre::Skeleton | virtual |
createTagPointOnBone(Bone *bone, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) | Ogre::SkeletonInstance | |
escalateLoading() | Ogre::Resource | virtual |
freeTagPoint(TagPoint *tagPoint) | Ogre::SkeletonInstance | |
getAnimation(unsigned short index) const | Ogre::SkeletonInstance | virtual |
getAnimation(const String &name, const LinkedSkeletonAnimationSource **linker=0) const | Ogre::SkeletonInstance | virtual |
Ogre::Skeleton::getAnimation(const String &name) const | Ogre::Skeleton | virtual |
getBlendMode() const | Ogre::Skeleton | virtual |
getBone(unsigned short handle) const | Ogre::Skeleton | virtual |
getBone(const String &name) const | Ogre::Skeleton | virtual |
getBoneIterator(void) | Ogre::Skeleton | virtual |
getBones() const | Ogre::Skeleton | inline |
getCreator(void) | Ogre::Resource | inline |
getGroup(void) const | Ogre::SkeletonInstance | virtual |
getHandle(void) const | Ogre::SkeletonInstance | virtual |
getLinkedSkeletonAnimationSourceIterator(void) const | Ogre::SkeletonInstance | virtual |
getLoadingState() const | Ogre::Resource | inlinevirtual |
getManualBonesDirty(void) const | Ogre::Skeleton | inlinevirtual |
getName(void) const | Ogre::SkeletonInstance | virtual |
getNumAnimations(void) const | Ogre::SkeletonInstance | virtual |
getNumBones(void) const | Ogre::Skeleton | virtual |
getOrigin(void) const | Ogre::Resource | inline |
getParamDictionary(void) | Ogre::StringInterface | inline |
getParamDictionary(void) const | Ogre::StringInterface | inline |
getParameter(const String &name) const | Ogre::StringInterface | inline |
getParameters(void) const | Ogre::StringInterface | |
getRootBone(void) const | Ogre::Skeleton | inlinevirtual |
getRootBoneIterator(void) | Ogre::Skeleton | virtual |
getRootBones() const | Ogre::Skeleton | |
getSize(void) const | Ogre::Resource | inlinevirtual |
getStateCount() const | Ogre::Resource | inlinevirtual |
hasAnimation(const String &name) const | Ogre::Skeleton | virtual |
hasBone(const String &name) const | Ogre::Skeleton | virtual |
hasManualBones(void) const | Ogre::Skeleton | inlinevirtual |
isBackgroundLoaded(void) const | Ogre::Resource | inlinevirtual |
isLoaded(void) const | Ogre::Resource | inlinevirtual |
isLoading() const | Ogre::Resource | inlinevirtual |
isManuallyLoaded(void) const | Ogre::Resource | inlinevirtual |
isPrepared(void) const | Ogre::Resource | inlinevirtual |
isReloadable(void) const | Ogre::Resource | inlinevirtual |
LF_DEFAULT enum value | Ogre::Resource | |
LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
LF_ONLY_UNREFERENCED enum value | Ogre::Resource | |
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
LF_PRESERVE_STATE enum value | Ogre::Resource | |
LinkedSkeletonAnimSourceIterator typedef | Ogre::Skeleton | |
LinkedSkeletonAnimSourceList typedef | Ogre::Skeleton | |
load(bool backgroundThread=false) | Ogre::Resource | virtual |
LoadingFlags enum name | Ogre::Resource | |
LoadingState enum name | Ogre::Resource | |
LOADSTATE_LOADED enum value | Ogre::Resource | |
LOADSTATE_LOADING enum value | Ogre::Resource | |
LOADSTATE_PREPARED enum value | Ogre::Resource | |
LOADSTATE_PREPARING enum value | Ogre::Resource | |
LOADSTATE_UNLOADED enum value | Ogre::Resource | |
LOADSTATE_UNLOADING enum value | Ogre::Resource | |
OGRE_AUTO_MUTEX | Ogre::Resource | |
optimiseAllAnimations(bool preservingIdentityNodeTracks=false) | Ogre::Skeleton | virtual |
prepare(bool backgroundThread=false) | Ogre::Resource | virtual |
reload(LoadingFlags flags=LF_DEFAULT) | Ogre::Resource | virtual |
removeAllLinkedSkeletonAnimationSources(void) | Ogre::SkeletonInstance | virtual |
removeAnimation(const String &name) | Ogre::SkeletonInstance | virtual |
removeListener(Listener *lis) | Ogre::Resource | virtual |
reset(bool resetManualBones=false) | Ogre::Skeleton | virtual |
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource | |
setAnimationState(const AnimationStateSet &animSet) | Ogre::Skeleton | virtual |
setBackgroundLoaded(bool bl) | Ogre::Resource | inlinevirtual |
setBindingPose(void) | Ogre::Skeleton | virtual |
setBlendMode(SkeletonAnimationBlendMode state) | Ogre::Skeleton | virtual |
setManuallyLoaded(bool isManual) | Ogre::Resource | inlinevirtual |
setParameter(const String &name, const String &value) | Ogre::StringInterface | |
setParameterList(const NameValuePairList ¶mList) | Ogre::StringInterface | |
setToLoaded(void) | Ogre::Resource | inlinevirtual |
Skeleton(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Skeleton | |
SkeletonInstance(const SkeletonPtr &masterCopy) | Ogre::SkeletonInstance | |
StringInterface() | Ogre::StringInterface | inline |
touch(void) | Ogre::Resource | virtual |
unload(void) | Ogre::Resource | virtual |
~AnimationContainer() | Ogre::AnimationContainer | inlinevirtual |
~Resource() | Ogre::Resource | virtual |
~Skeleton() | Ogre::Skeleton | virtual |
~SkeletonInstance() | Ogre::SkeletonInstance | |
~StringInterface() | Ogre::StringInterface | inlinevirtual |