OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::TerrainQuadTreeNode::LodLevel Struct Reference

#include <OgreTerrainQuadTreeNode.h>

+ Inheritance diagram for Ogre::TerrainQuadTreeNode::LodLevel:

Public Member Functions

 LodLevel ()
 

Public Attributes

uint16 batchSize
 Number of vertices rendered down one side (not including skirts) More...
 
Real calcMaxHeightDelta
 Temp calc area for max height delta. More...
 
IndexDatagpuIndexData
 Index data on the gpu. More...
 
Real lastCFactor
 The cFactor value used to calculate transitionDist. More...
 
Real lastTransitionDist
 The most recently calculated transition distance. More...
 
Real maxHeightDelta
 Maximum delta height between this and the next lower lod. More...
 

Constructor & Destructor Documentation

◆ LodLevel()

Ogre::TerrainQuadTreeNode::LodLevel::LodLevel ( )
inline

Member Data Documentation

◆ batchSize

uint16 Ogre::TerrainQuadTreeNode::LodLevel::batchSize

Number of vertices rendered down one side (not including skirts)

◆ gpuIndexData

IndexData* Ogre::TerrainQuadTreeNode::LodLevel::gpuIndexData

Index data on the gpu.

◆ maxHeightDelta

Real Ogre::TerrainQuadTreeNode::LodLevel::maxHeightDelta

Maximum delta height between this and the next lower lod.

◆ calcMaxHeightDelta

Real Ogre::TerrainQuadTreeNode::LodLevel::calcMaxHeightDelta

Temp calc area for max height delta.

◆ lastTransitionDist

Real Ogre::TerrainQuadTreeNode::LodLevel::lastTransitionDist

The most recently calculated transition distance.

◆ lastCFactor

Real Ogre::TerrainQuadTreeNode::LodLevel::lastCFactor

The cFactor value used to calculate transitionDist.


The documentation for this struct was generated from the following file: