OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::Bone Member List

This is the complete list of members for Ogre::Bone, including all inherited members.

_getBindingPoseInverseOrientation(void) constOgre::Boneinline
_getBindingPoseInversePosition(void) constOgre::Boneinline
_getBindingPoseInverseScale(void) constOgre::Boneinline
_getDerivedOrientation(void) constOgre::Node
_getDerivedPosition(void) constOgre::Node
_getDerivedScale(void) constOgre::Node
_getFullTransform(void) constOgre::Node
_getOffsetTransform(Affine3 &m) constOgre::Bone
_setDerivedOrientation(const Quaternion &q)Ogre::Node
_setDerivedPosition(const Vector3 &pos)Ogre::Node
_update(bool updateChildren, bool parentHasChanged)Ogre::Nodevirtual
addChild(Node *child)Ogre::Node
Bone(unsigned short handle, Skeleton *creator)Ogre::Bone
Bone(const String &name, unsigned short handle, Skeleton *creator)Ogre::Bone
cancelUpdate(Node *child)Ogre::Node
ChildNodeIterator typedefOgre::Node
ChildNodeMap typedefOgre::Node
ConstChildNodeIterator typedefOgre::Node
convertLocalToWorldDirection(const Vector3 &localDir, bool useScale)Ogre::Node
convertLocalToWorldOrientation(const Quaternion &localOrientation)Ogre::Node
convertLocalToWorldPosition(const Vector3 &localPos)Ogre::Node
convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale)Ogre::Node
convertWorldToLocalOrientation(const Quaternion &worldOrientation)Ogre::Node
convertWorldToLocalPosition(const Vector3 &worldPos)Ogre::Node
createChild(unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Bone
Ogre::Node::createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Nodevirtual
Ogre::Node::createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Nodevirtual
getChild(unsigned short index) constOgre::Node
getChild(const String &name) constOgre::Node
getChildIterator(void)Ogre::Node
getChildIterator(void) constOgre::Node
getChildren() constOgre::Nodeinline
getDebugRenderable(Real scaling)Ogre::Node
getHandle(void) constOgre::Bone
getInheritOrientation(void) constOgre::Nodeinline
getInheritScale(void) constOgre::Nodeinline
getInitialOrientation(void) constOgre::Nodeinline
getInitialPosition(void) constOgre::Nodeinline
getInitialScale(void) constOgre::Nodeinline
getListener(void) constOgre::Nodeinline
getLocalAxes(void) constOgre::Node
getName(void) constOgre::Nodeinline
getOrientation() constOgre::Nodeinline
getParent(void) constOgre::Nodeinline
getPosition(void) constOgre::Nodeinline
getScale(void) constOgre::Nodeinline
getSquaredViewDepth(const Camera *cam) constOgre::Node
getUserAny(void) constOgre::Nodeinline
getUserObjectBindings()Ogre::Nodeinline
getUserObjectBindings() constOgre::Nodeinline
isManuallyControlled() constOgre::Bone
needUpdate(bool forceParentUpdate=false)Ogre::Bonevirtual
Node()Ogre::Node
Node(const String &name)Ogre::Node
numChildren(void) constOgre::Nodeinline
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
processQueuedUpdates(void)Ogre::Nodestatic
queueNeedUpdate(Node *n)Ogre::Nodestatic
removeAllChildren(void)Ogre::Nodevirtual
removeChild(unsigned short index)Ogre::Nodevirtual
removeChild(Node *child)Ogre::Nodevirtual
removeChild(const String &name)Ogre::Nodevirtual
requestUpdate(Node *child, bool forceParentUpdate=false)Ogre::Node
reset(void)Ogre::Bone
resetOrientation(void)Ogre::Node
resetToInitialState(void)Ogre::Node
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
scale(const Vector3 &scale)Ogre::Node
scale(Real x, Real y, Real z)Ogre::Node
setBindingPose(void)Ogre::Bone
setInheritOrientation(bool inherit)Ogre::Node
setInheritScale(bool inherit)Ogre::Node
setInitialState(void)Ogre::Node
setListener(Listener *listener)Ogre::Nodeinline
setManuallyControlled(bool manuallyControlled)Ogre::Bone
setOrientation(const Quaternion &q)Ogre::Node
setOrientation(Real w, Real x, Real y, Real z)Ogre::Node
setPosition(const Vector3 &pos)Ogre::Node
setPosition(Real x, Real y, Real z)Ogre::Node
setScale(const Vector3 &scale)Ogre::Node
setScale(Real x, Real y, Real z)Ogre::Node
setUserAny(const Any &anything)Ogre::Nodeinline
TransformSpace enum nameOgre::Node
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node
TS_LOCAL enum valueOgre::Node
TS_PARENT enum valueOgre::Node
TS_WORLD enum valueOgre::Node
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
~Bone()Ogre::Bone
~Node()Ogre::Nodevirtual