_clearSliceRTT(size_t zoffset) | Ogre::D3D11HardwarePixelBuffer | inlinevirtual |
_genMipmaps() | Ogre::D3D11HardwarePixelBuffer | |
_updateFromShadow(void) | Ogre::HardwareBuffer | inlinevirtual |
blit(const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) | Ogre::D3D11HardwarePixelBuffer | virtual |
Ogre::HardwarePixelBuffer::blit(const HardwarePixelBufferSharedPtr &src) | Ogre::HardwarePixelBuffer | |
blitFromMemory(const PixelBox &src, const Box &dstBox) | Ogre::D3D11HardwarePixelBuffer | virtual |
Ogre::HardwarePixelBuffer::blitFromMemory(const PixelBox &src) | Ogre::HardwarePixelBuffer | inline |
blitToMemory(const Box &srcBox, const PixelBox &dst) | Ogre::D3D11HardwarePixelBuffer | virtual |
Ogre::HardwarePixelBuffer::blitToMemory(const PixelBox &dst) | Ogre::HardwarePixelBuffer | inline |
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::HardwareBuffer | inlinevirtual |
copyData(HardwareBuffer &srcBuffer) | Ogre::HardwareBuffer | inlinevirtual |
D3D11HardwarePixelBuffer(D3D11Texture *parentTexture, D3D11Device &device, UINT mipLevel, size_t width, size_t height, size_t depth, UINT face, PixelFormat format, HardwareBuffer::Usage usage) | Ogre::D3D11HardwarePixelBuffer | |
getCurrentLock() | Ogre::HardwarePixelBuffer | |
getDepth() const | Ogre::HardwarePixelBuffer | inline |
getFace() const | Ogre::D3D11HardwarePixelBuffer | |
getFormat() const | Ogre::HardwarePixelBuffer | inline |
getHeight() const | Ogre::HardwarePixelBuffer | inline |
getParentTexture() const | Ogre::D3D11HardwarePixelBuffer | |
getRenderTarget(size_t zoffset) | Ogre::D3D11HardwarePixelBuffer | virtual |
getSizeInBytes(void) const | Ogre::HardwareBuffer | inline |
getSubresourceBox(const Box &box) const | Ogre::D3D11HardwarePixelBuffer | |
getSubresourceIndex(size_t box_front) const | Ogre::D3D11HardwarePixelBuffer | |
getUsage(void) const | Ogre::HardwareBuffer | inline |
getWidth() const | Ogre::HardwarePixelBuffer | inline |
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::HardwareBuffer | inline |
HardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | Ogre::HardwarePixelBuffer | |
hasShadowBuffer(void) const | Ogre::HardwareBuffer | inline |
HBL_DISCARD enum value | Ogre::HardwareBuffer | |
HBL_NO_OVERWRITE enum value | Ogre::HardwareBuffer | |
HBL_NORMAL enum value | Ogre::HardwareBuffer | |
HBL_READ_ONLY enum value | Ogre::HardwareBuffer | |
HBL_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_STATIC enum value | Ogre::HardwareBuffer | |
HBU_STATIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
isLocked(void) const | Ogre::HardwareBuffer | inline |
isSystemMemory(void) const | Ogre::HardwareBuffer | inline |
lock(const Box &lockBox, LockOptions options) | Ogre::HardwarePixelBuffer | virtual |
lock(size_t offset, size_t length, LockOptions options) | Ogre::HardwarePixelBuffer | virtual |
Ogre::HardwareBuffer::lock(LockOptions options) | Ogre::HardwareBuffer | inline |
LockOptions enum name | Ogre::HardwareBuffer | |
readData(size_t offset, size_t length, void *pDest) | Ogre::HardwarePixelBuffer | virtual |
suppressHardwareUpdate(bool suppress) | Ogre::HardwareBuffer | inline |
unlock(void) | Ogre::HardwareBuffer | inlinevirtual |
Usage enum name | Ogre::HardwareBuffer | |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::HardwarePixelBuffer | virtual |
~D3D11HardwarePixelBuffer() | Ogre::D3D11HardwarePixelBuffer | |
~HardwareBuffer() | Ogre::HardwareBuffer | inlinevirtual |
~HardwarePixelBuffer() | Ogre::HardwarePixelBuffer | |