OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::D3D11HardwareVertexBuffer Member List

This is the complete list of members for Ogre::D3D11HardwareVertexBuffer, including all inherited members.

_updateFromShadow(void)Ogre::HardwareBufferinlinevirtual
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)Ogre::D3D11HardwareVertexBuffervirtual
Ogre::HardwareVertexBuffer::copyData(HardwareBuffer &srcBuffer)Ogre::HardwareBufferinlinevirtual
D3D11HardwareVertexBuffer(HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut)Ogre::D3D11HardwareVertexBuffer
getD3DVertexBuffer(void) constOgre::D3D11HardwareVertexBuffer
getInstanceDataStepRate() constOgre::HardwareVertexBuffer
getManager() constOgre::HardwareVertexBufferinline
getNumVertices(void) constOgre::HardwareVertexBufferinline
getSizeInBytes(void) constOgre::HardwareBufferinline
getUsage(void) constOgre::HardwareBufferinline
getVertexSize(void) constOgre::HardwareVertexBufferinline
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)Ogre::HardwareBufferinline
HardwareVertexBuffer(HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer)Ogre::HardwareVertexBuffer
hasShadowBuffer(void) constOgre::HardwareBufferinline
HBL_DISCARD enum valueOgre::HardwareBuffer
HBL_NO_OVERWRITE enum valueOgre::HardwareBuffer
HBL_NORMAL enum valueOgre::HardwareBuffer
HBL_READ_ONLY enum valueOgre::HardwareBuffer
HBL_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_DYNAMIC enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_STATIC enum valueOgre::HardwareBuffer
HBU_STATIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_WRITE_ONLY enum valueOgre::HardwareBuffer
isInstanceData() constOgre::HardwareVertexBufferinline
isLocked(void) constOgre::D3D11HardwareVertexBuffer
isSystemMemory(void) constOgre::HardwareBufferinline
lock(size_t offset, size_t length, LockOptions options)Ogre::D3D11HardwareVertexBuffervirtual
Ogre::HardwareVertexBuffer::lock(LockOptions options)Ogre::HardwareBufferinline
LockOptions enum nameOgre::HardwareBuffer
readData(size_t offset, size_t length, void *pDest)Ogre::D3D11HardwareVertexBuffervirtual
setInstanceDataStepRate(const size_t val)Ogre::HardwareVertexBuffer
setIsInstanceData(const bool val)Ogre::HardwareVertexBuffer
suppressHardwareUpdate(bool suppress)Ogre::HardwareBufferinline
unlock(void)Ogre::D3D11HardwareVertexBuffervirtual
Usage enum nameOgre::HardwareBuffer
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)Ogre::D3D11HardwareVertexBuffervirtual
~D3D11HardwareVertexBuffer()Ogre::D3D11HardwareVertexBuffer
~HardwareBuffer()Ogre::HardwareBufferinlinevirtual
~HardwareVertexBuffer()Ogre::HardwareVertexBuffer