This is the complete list of members for Ogre::GLDepthBuffer, including all inherited members.
_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) | Ogre::DepthBuffer | |
getBitDepth() const | Ogre::DepthBuffer | virtual |
getDepthBuffer() const | Ogre::GLDepthBuffer | inline |
getFsaa() const | Ogre::DepthBuffer | inline |
getFSAA() const | Ogre::DepthBuffer | inline |
getFSAAHint() const | Ogre::DepthBuffer | inline |
getFsaaHint() const | Ogre::DepthBuffer | inline |
getGLContext() const | Ogre::GLDepthBuffer | inline |
getHeight() const | Ogre::DepthBuffer | virtual |
getPoolId() const | Ogre::DepthBuffer | virtual |
getStencilBuffer() const | Ogre::GLDepthBuffer | inline |
getWidth() const | Ogre::DepthBuffer | virtual |
GLDepthBuffer(uint16 poolId, GLRenderSystem *renderSystem, GLContext *creatorContext, GLRenderBuffer *depth, GLRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) | Ogre::GLDepthBuffer | |
isCompatible(RenderTarget *renderTarget) const | Ogre::GLDepthBuffer | virtual |
isManual() const | Ogre::DepthBuffer | |
POOL_DEFAULT enum value | Ogre::DepthBuffer | |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
~DepthBuffer() | Ogre::DepthBuffer | virtual |
~GLDepthBuffer() | Ogre::GLDepthBuffer | |