This is the complete list of members for Ogre::GLES2DepthBuffer, including all inherited members.
_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) | Ogre::DepthBuffer | |
getBitDepth() const | Ogre::DepthBuffer | virtual |
getDepthBuffer() const | Ogre::GLES2DepthBuffer | inline |
getFsaa() const | Ogre::DepthBuffer | inline |
getFSAA() const | Ogre::DepthBuffer | inline |
getFSAAHint() const | Ogre::DepthBuffer | inline |
getFsaaHint() const | Ogre::DepthBuffer | inline |
getGLContext() const | Ogre::GLES2DepthBuffer | inline |
getHeight() const | Ogre::DepthBuffer | virtual |
getPoolId() const | Ogre::DepthBuffer | virtual |
getStencilBuffer() const | Ogre::GLES2DepthBuffer | inline |
getWidth() const | Ogre::DepthBuffer | virtual |
GLES2DepthBuffer(uint16 poolId, GLES2RenderSystem *renderSystem, GLContext *creatorContext, GLES2RenderBuffer *depth, GLES2RenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) | Ogre::GLES2DepthBuffer | |
isCompatible(RenderTarget *renderTarget) const | Ogre::GLES2DepthBuffer | virtual |
isManual() const | Ogre::DepthBuffer | |
POOL_DEFAULT enum value | Ogre::DepthBuffer | |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
~DepthBuffer() | Ogre::DepthBuffer | virtual |
~GLES2DepthBuffer() | Ogre::GLES2DepthBuffer | |