OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::PCZSceneNode, including all inherited members.
_addBoundingBoxToQueue(RenderQueue *queue) | Ogre::SceneNode | |
_addToRenderQueue(Camera *cam, RenderQueue *queue, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds) | Ogre::PCZSceneNode | |
_autoTrack(void) | Ogre::SceneNode | |
_findVisibleObjects(Camera *cam, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false) | Ogre::SceneNode | |
_getDerivedOrientation(void) const | Ogre::Node | |
_getDerivedPosition(void) const | Ogre::Node | |
_getDerivedScale(void) const | Ogre::Node | |
_getFullTransform(void) const | Ogre::Node | |
_getWorldAABB(void) const | Ogre::SceneNode | inline |
_notifyRootNode(void) | Ogre::SceneNode | inline |
_setDerivedOrientation(const Quaternion &q) | Ogre::Node | |
_setDerivedPosition(const Vector3 &pos) | Ogre::Node | |
_update(bool updateChildren, bool parentHasChanged) | Ogre::PCZSceneNode | virtual |
_updateBounds(void) | Ogre::SceneNode | virtual |
addChild(Node *child) | Ogre::Node | |
addZoneToVisitingZonesMap(PCZone *zone) | Ogre::PCZSceneNode | |
allowedToVisit(void) | Ogre::PCZSceneNode | inline |
allowToVisit(bool yesno) | Ogre::PCZSceneNode | inline |
anchorToHomeZone(PCZone *zone) | Ogre::PCZSceneNode | |
attachObject(MovableObject *obj) | Ogre::SceneNode | virtual |
cancelUpdate(Node *child) | Ogre::Node | |
ChildNodeIterator typedef | Ogre::Node | |
ChildNodeMap typedef | Ogre::Node | |
clearNodeFromVisitedZones(void) | Ogre::PCZSceneNode | |
clearVisitingZonesMap(void) | Ogre::PCZSceneNode | |
ConstChildNodeIterator typedef | Ogre::Node | |
ConstObjectIterator typedef | Ogre::SceneNode | |
convertLocalToWorldDirection(const Vector3 &localDir, bool useScale) | Ogre::Node | |
convertLocalToWorldOrientation(const Quaternion &localOrientation) | Ogre::Node | |
convertLocalToWorldPosition(const Vector3 &localPos) | Ogre::Node | |
convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale) | Ogre::Node | |
convertWorldToLocalOrientation(const Quaternion &worldOrientation) | Ogre::Node | |
convertWorldToLocalPosition(const Vector3 &worldPos) | Ogre::Node | |
createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual |
createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual |
createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::PCZSceneNode | virtual |
createChildSceneNode(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::PCZSceneNode | virtual |
detachAllObjects(void) | Ogre::SceneNode | virtual |
detachObject(unsigned short index) | Ogre::SceneNode | virtual |
detachObject(MovableObject *obj) | Ogre::SceneNode | virtual |
detachObject(const String &name) | Ogre::SceneNode | virtual |
enable(bool yesno) | Ogre::PCZSceneNode | inline |
findLights(LightList &destList, Real radius, uint32 lightMask=0xFFFFFFFF) const | Ogre::SceneNode | |
flipVisibility(bool cascade=true) | Ogre::SceneNode | |
getAttachedObject(unsigned short index) | Ogre::SceneNode | |
getAttachedObject(const String &name) | Ogre::SceneNode | |
getAttachedObjectIterator(void) | Ogre::SceneNode | inline |
getAttachedObjectIterator(void) const | Ogre::SceneNode | inline |
getAttachedObjects() const | Ogre::SceneNode | inline |
getAutoTrackLocalDirection(void) | Ogre::SceneNode | inline |
getAutoTrackOffset(void) | Ogre::SceneNode | inline |
getAutoTrackTarget(void) | Ogre::SceneNode | inline |
getChild(unsigned short index) const | Ogre::Node | |
getChild(const String &name) const | Ogre::Node | |
getChildIterator(void) | Ogre::Node | |
getChildIterator(void) const | Ogre::Node | |
getChildren() const | Ogre::Node | inline |
getCreator(void) const | Ogre::SceneNode | inline |
getDebugRenderable() | Ogre::SceneNode | |
Ogre::Node::getDebugRenderable(Real scaling) | Ogre::Node | |
getHomeZone(void) | Ogre::PCZSceneNode | |
getInheritOrientation(void) const | Ogre::Node | inline |
getInheritScale(void) const | Ogre::Node | inline |
getInitialOrientation(void) const | Ogre::Node | inline |
getInitialPosition(void) const | Ogre::Node | inline |
getInitialScale(void) const | Ogre::Node | inline |
getLastVisibleFrame(void) | Ogre::PCZSceneNode | inline |
getLastVisibleFromCamera() | Ogre::PCZSceneNode | inline |
getListener(void) const | Ogre::Node | inline |
getLocalAxes(void) const | Ogre::Node | |
getName(void) const | Ogre::Node | inline |
getOrientation() const | Ogre::Node | inline |
getParent(void) const | Ogre::Node | inline |
getParentSceneNode(void) const | Ogre::SceneNode | |
getPosition(void) const | Ogre::Node | inline |
getPrevPosition(void) | Ogre::PCZSceneNode | inline |
getScale(void) const | Ogre::Node | inline |
getShowBoundingBox() const | Ogre::SceneNode | inline |
getSquaredViewDepth(const Camera *cam) const | Ogre::Node | |
getUserAny(void) const | Ogre::Node | inline |
getUserObjectBindings() | Ogre::Node | inline |
getUserObjectBindings() const | Ogre::Node | inline |
getZoneData(PCZone *zone) | Ogre::PCZSceneNode | |
hideBoundingBox(bool bHide) | Ogre::SceneNode | inline |
isAnchored(void) | Ogre::PCZSceneNode | inline |
isEnabled(void) | Ogre::PCZSceneNode | inline |
isInSceneGraph(void) const | Ogre::SceneNode | inline |
isMoved(void) | Ogre::PCZSceneNode | inline |
isVisitingZone(PCZone *zone) | Ogre::PCZSceneNode | |
lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | |
needUpdate(bool forceParentUpdate=false) | Ogre::Node | virtual |
Node() | Ogre::Node | |
Node(const String &name) | Ogre::Node | |
numAttachedObjects(void) const | Ogre::SceneNode | |
numChildren(void) const | Ogre::Node | inline |
ObjectIterator typedef | Ogre::SceneNode | |
ObjectMap typedef | Ogre::SceneNode | |
PCZSceneNode(SceneManager *creator) | Ogre::PCZSceneNode | |
PCZSceneNode(SceneManager *creator, const String &name) | Ogre::PCZSceneNode | |
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | virtual |
processQueuedUpdates(void) | Ogre::Node | static |
queueNeedUpdate(Node *n) | Ogre::Node | static |
removeAllChildren(void) | Ogre::Node | virtual |
removeAndDestroyAllChildren(void) | Ogre::SceneNode | |
removeAndDestroyChild(const String &name) | Ogre::SceneNode | |
removeAndDestroyChild(unsigned short index) | Ogre::SceneNode | |
removeAndDestroyChild(SceneNode *child) | Ogre::SceneNode | |
removeChild(unsigned short index) | Ogre::Node | virtual |
removeChild(Node *child) | Ogre::Node | virtual |
removeChild(const String &name) | Ogre::Node | virtual |
removeReferencesToZone(PCZone *zone) | Ogre::PCZSceneNode | |
requestUpdate(Node *child, bool forceParentUpdate=false) | Ogre::Node | |
resetOrientation(void) | Ogre::Node | |
resetToInitialState(void) | Ogre::Node | |
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | virtual |
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | |
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | |
savePrevPosition(void) | Ogre::PCZSceneNode | |
scale(const Vector3 &scale) | Ogre::Node | |
scale(Real x, Real y, Real z) | Ogre::Node | |
SceneNode(SceneManager *creator) | Ogre::SceneNode | |
SceneNode(SceneManager *creator, const String &name) | Ogre::SceneNode | |
setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO) | Ogre::SceneNode | |
setDebugDisplayEnabled(bool enabled, bool cascade=true) | Ogre::SceneNode | |
setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | |
setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | |
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | Ogre::SceneNode | |
setHomeZone(PCZone *zone) | Ogre::PCZSceneNode | |
setInheritOrientation(bool inherit) | Ogre::Node | |
setInheritScale(bool inherit) | Ogre::Node | |
setInitialState(void) | Ogre::Node | |
setLastVisibleFrame(unsigned long newLVF) | Ogre::PCZSceneNode | inline |
setLastVisibleFromCamera(PCZCamera *camera) | Ogre::PCZSceneNode | inline |
setListener(Listener *listener) | Ogre::Node | inline |
setMoved(bool value) | Ogre::PCZSceneNode | inline |
setOrientation(const Quaternion &q) | Ogre::Node | |
setOrientation(Real w, Real x, Real y, Real z) | Ogre::Node | |
setPosition(const Vector3 &pos) | Ogre::Node | |
setPosition(Real x, Real y, Real z) | Ogre::Node | |
setScale(const Vector3 &scale) | Ogre::Node | |
setScale(Real x, Real y, Real z) | Ogre::Node | |
setUserAny(const Any &anything) | Ogre::Node | inline |
setVisible(bool visible, bool cascade=true) | Ogre::SceneNode | |
setZoneData(PCZone *zone, ZoneData *zoneData) | Ogre::PCZSceneNode | |
showBoundingBox(bool bShow) | Ogre::SceneNode | inline |
TransformSpace enum name | Ogre::Node | |
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
TS_LOCAL enum value | Ogre::Node | |
TS_PARENT enum value | Ogre::Node | |
TS_WORLD enum value | Ogre::Node | |
updateFromParentImpl() const | Ogre::PCZSceneNode | virtual |
updateZoneData(void) | Ogre::PCZSceneNode | |
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::SceneNode | virtual |
~Node() | Ogre::Node | virtual |
~PCZSceneNode() | Ogre::PCZSceneNode | |
~SceneNode() | Ogre::SceneNode |