OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::RenderQueue Member List

This is the complete list of members for Ogre::RenderQueue, including all inherited members.

_getQueueGroups() constOgre::RenderQueueinline
addRenderable(Renderable *pRend, uint8 groupID, ushort priority)Ogre::RenderQueue
addRenderable(Renderable *pRend, uint8 groupId)Ogre::RenderQueue
addRenderable(Renderable *pRend)Ogre::RenderQueue
clear(bool destroyPassMaps=false)Ogre::RenderQueue
getDefaultQueueGroup(void) constOgre::RenderQueue
getDefaultRenderablePriority(void) constOgre::RenderQueue
getQueueGroup(uint8 qid)Ogre::RenderQueue
getRenderableListener(void) constOgre::RenderQueueinline
getShadowCastersCannotBeReceivers(void) constOgre::RenderQueue
getSplitNoShadowPasses(void) constOgre::RenderQueue
getSplitPassesByLightingType(void) constOgre::RenderQueue
merge(const RenderQueue *rhs)Ogre::RenderQueue
processVisibleObject(MovableObject *mo, Camera *cam, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds)Ogre::RenderQueue
RenderQueue()Ogre::RenderQueue
RenderQueueGroupMap typedefOgre::RenderQueue
setDefaultQueueGroup(uint8 grp)Ogre::RenderQueue
setDefaultRenderablePriority(ushort priority)Ogre::RenderQueue
setRenderableListener(RenderableListener *listener)Ogre::RenderQueueinline
setShadowCastersCannotBeReceivers(bool ind)Ogre::RenderQueue
setSplitNoShadowPasses(bool split)Ogre::RenderQueue
setSplitPassesByLightingType(bool split)Ogre::RenderQueue
~RenderQueue()Ogre::RenderQueuevirtual