OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::RenderQueue Member List
This is the complete list of members for
Ogre::RenderQueue
, including all inherited members.
_getQueueGroups
() const
Ogre::RenderQueue
inline
addRenderable
(Renderable *pRend, uint8 groupID, ushort priority)
Ogre::RenderQueue
addRenderable
(Renderable *pRend, uint8 groupId)
Ogre::RenderQueue
addRenderable
(Renderable *pRend)
Ogre::RenderQueue
clear
(bool destroyPassMaps=false)
Ogre::RenderQueue
getDefaultQueueGroup
(void) const
Ogre::RenderQueue
getDefaultRenderablePriority
(void) const
Ogre::RenderQueue
getQueueGroup
(uint8 qid)
Ogre::RenderQueue
getRenderableListener
(void) const
Ogre::RenderQueue
inline
getShadowCastersCannotBeReceivers
(void) const
Ogre::RenderQueue
getSplitNoShadowPasses
(void) const
Ogre::RenderQueue
getSplitPassesByLightingType
(void) const
Ogre::RenderQueue
merge
(const RenderQueue *rhs)
Ogre::RenderQueue
processVisibleObject
(MovableObject *mo, Camera *cam, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds)
Ogre::RenderQueue
RenderQueue
()
Ogre::RenderQueue
RenderQueueGroupMap
typedef
Ogre::RenderQueue
setDefaultQueueGroup
(uint8 grp)
Ogre::RenderQueue
setDefaultRenderablePriority
(ushort priority)
Ogre::RenderQueue
setRenderableListener
(RenderableListener *listener)
Ogre::RenderQueue
inline
setShadowCastersCannotBeReceivers
(bool ind)
Ogre::RenderQueue
setSplitNoShadowPasses
(bool split)
Ogre::RenderQueue
setSplitPassesByLightingType
(bool split)
Ogre::RenderQueue
~RenderQueue
()
Ogre::RenderQueue
virtual
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1.8.13