OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::GL3PlusRenderSystem Member List

This is the complete list of members for Ogre::GL3PlusRenderSystem, including all inherited members.

_beginFrame()Ogre::RenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_bindVao(GLContext *context, uint32 vao)Ogre::GL3PlusRenderSystemvirtual
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::RenderSystem
_completeDeferredVaoFboDestruction()Ogre::GLRenderSystemCommon
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool)Ogre::GLRenderSystemCommonvirtual
_copyContentsToMemory(Viewport *vp, const Box &src, const PixelBox &dst, RenderWindow::FrameBuffer buffer)Ogre::GL3PlusRenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ogre::RenderSystem
_createVao()Ogre::GL3PlusRenderSystemvirtual
_destroyFbo(GLContext *context, uint32 fbo)Ogre::GL3PlusRenderSystemvirtual
_destroyVao(GLContext *context, uint32 vao)Ogre::GL3PlusRenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_dispatchCompute(const Vector3i &workgroupDim)Ogre::GL3PlusRenderSystemvirtual
_endFrame(void)Ogre::GL3PlusRenderSystemvirtual
_getBatchCount(void) constOgre::RenderSystemvirtual
_getCullingMode(void) constOgre::RenderSystemvirtual
_getCurrentContext()Ogre::GLRenderSystemCommoninline
_getDefaultViewportMaterialScheme(void) constOgre::RenderSystem
_getDepthStencilFormatFor(PixelFormat internalColourFormat, uint32 *depthFormat, uint32 *stencilFormat)Ogre::GL3PlusRenderSystemvirtual
_getFaceCount(void) constOgre::RenderSystemvirtual
_getMainContext()Ogre::GLRenderSystemCommoninline
_getStateCacheManager()Ogre::GL3PlusRenderSysteminline
_getVertexCount(void) constOgre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_initialise() overrideOgre::GL3PlusRenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystem
_notifyCameraRemoved(const Camera *cam)Ogre::RenderSystem
_oneTimeContextInitialization()Ogre::GL3PlusRenderSystemvirtual
_pauseFrame(void)Ogre::RenderSystemvirtual
_render(const RenderOperation &op)Ogre::GL3PlusRenderSystemvirtual
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)Ogre::GL3PlusRenderSystemvirtual
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::RenderSysteminline
_setCullingMode(CullingMode mode)Ogre::GL3PlusRenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::GL3PlusRenderSystemvirtual
_setDepthClamp(bool enable)Ogre::GL3PlusRenderSystemvirtual
_setFog(FogMode f)Ogre::RenderSysteminline
_setLineWidth(float width)Ogre::GL3PlusRenderSystemvirtual
_setPointParameters(bool attenuationEnabled, Real minSize, Real maxSize)Ogre::RenderSysteminlinevirtual
_setPointSpritesEnabled(bool enabled)Ogre::RenderSysteminlinevirtual
_setPolygonMode(PolygonMode level)Ogre::GL3PlusRenderSystemvirtual
_setProjectionMatrix(Matrix4 m)Ogre::RenderSystem
_setRenderTarget(RenderTarget *target)Ogre::GL3PlusRenderSystemvirtual
_setSampler(size_t unit, Sampler &sampler)Ogre::GL3PlusRenderSystemvirtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD)Ogre::RenderSysteminline
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD)Ogre::RenderSysteminline
_setTexture(size_t unit, bool enabled, const TexturePtr &tex)Ogre::GL3PlusRenderSystemvirtual
_setTextureAddressingMode(size_t stage, const Sampler::UVWAddressingMode &uvw)Ogre::GL3PlusRenderSystemvirtual
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)Ogre::RenderSysteminlinevirtual
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::RenderSysteminlinevirtual
_setTextureCoordSet(size_t unit, size_t index)Ogre::RenderSysteminlinevirtual
_setTextureMatrix(size_t unit, const Matrix4 &xform)Ogre::RenderSysteminlinevirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)Ogre::GL3PlusRenderSystemvirtual
Ogre::GLRenderSystemCommon::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)Ogre::RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setVertexTexture(size_t unit, const TexturePtr &tex)Ogre::RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::RenderSysteminline
_setViewport(Viewport *vp)Ogre::GL3PlusRenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::RenderSysteminline
_swapAllRenderTargetBuffers()Ogre::RenderSystemvirtual
_switchContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystem
_unregisterContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystemvirtual
_updateAllRenderTargets(bool swapBuffers=true)Ogre::RenderSystemvirtual
_useLights(unsigned short limit)Ogre::RenderSysteminlinevirtual
addListener(Listener *l)Ogre::RenderSystem
applyFixedFunctionParams(const GpuProgramParametersPtr &params, uint16 variabilityMask)Ogre::RenderSysteminlinevirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystem
beginProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgram(GpuProgram *prg)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr &params, uint16 mask)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::RenderSysteminlinevirtual
checkExtension(const String &ext) constOgre::GLRenderSystemCommon
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)Ogre::GL3PlusRenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystem
convertCompareFunction(CompareFunction func)Ogre::GL3PlusRenderSystemstatic
convertStencilOp(StencilOperation op, bool invert=false)Ogre::GL3PlusRenderSystemstatic
createHardwareOcclusionQuery(void)Ogre::GL3PlusRenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::GL3PlusRenderSystemvirtual
createRenderSystemCapabilities() constOgre::GL3PlusRenderSystemvirtual
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(const String &name)Ogre::GL3PlusRenderSystemvirtual
detachRenderTarget(const String &name)Ogre::RenderSystemvirtual
endProfileEvent(void)Ogre::GL3PlusRenderSystemvirtual
getCapabilities(void) constOgre::RenderSysteminline
getColourVertexElementType(void) constOgre::RenderSysteminlinevirtual
getConfigOptions() constOgre::RenderSysteminline
getCustomAttribute(const String &name, void *pData)Ogre::RenderSystemvirtual
getDisplayMonitorCount() constOgre::GLRenderSystemCommonvirtual
getDriverVersion(void) constOgre::RenderSysteminline
getFixedFunctionParams(TrackVertexColourType tracking, FogMode fog)Ogre::RenderSysteminlinevirtual
getGlobalInstanceVertexBuffer() constOgre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() constOgre::RenderSystem
getGlobalNumberOfInstances() constOgre::RenderSystem
getHorizontalTexelOffset(void)Ogre::RenderSysteminlinevirtual
getInvertVertexWinding(void) constOgre::RenderSystem
getMaximumDepthInputValue(void)Ogre::GLRenderSystemCommoninlinevirtual
getMinimumDepthInputValue(void)Ogre::GLRenderSystemCommoninlinevirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) constOgre::GL3PlusRenderSystemvirtual
getNativeShadingLanguageVersion() constOgre::RenderSysteminline
getRenderSystemEvents(void) constOgre::RenderSysteminline
getRenderTarget(const String &name)Ogre::RenderSystem
getRenderTargetIterator(void)Ogre::RenderSysteminline
getRenderWindowDescription() constOgre::RenderSystem
getSharedListener(void)Ogre::RenderSystemstatic
getVerticalTexelOffset(void)Ogre::RenderSysteminlinevirtual
GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
hasMinGLVersion(int major, int minor) constOgre::GLRenderSystemCommon
initConfigOptions()Ogre::GL3PlusRenderSystemvirtual
initialiseContext(RenderWindow *primary)Ogre::GL3PlusRenderSystem
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary)Ogre::GL3PlusRenderSystemvirtual
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystem
isReverseDepthBufferEnabled() constOgre::RenderSystem
isStaticBufferLockable() constOgre::RenderSysteminlinevirtual
markProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
notifyOnContextLost()=0Ogre::GLRenderSystemCommonpure virtual
postExtraThreadsStarted()Ogre::GLRenderSystemCommonvirtual
preExtraThreadsStarted()Ogre::GLRenderSystemCommonvirtual
registerThread()Ogre::GLRenderSystemCommonvirtual
reinitialise(void)Ogre::RenderSystem
removeListener(Listener *l)Ogre::RenderSystem
RenderSystem()Ogre::RenderSystem
RenderTargetIterator typedefOgre::RenderSystem
resetRenderer(RenderWindow *pRenderWnd)=0Ogre::GLRenderSystemCommonpure virtual
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setColourBlendState(const ColourBlendState &state)Ogre::GL3PlusRenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::GLRenderSystemCommonvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDepthBufferFor(RenderTarget *renderTarget)Ogre::RenderSystem
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminline
setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystem
setLightingEnabled(bool enabled)Ogre::RenderSysteminlinevirtual
setNormaliseNormals(bool normalise)Ogre::RenderSysteminlinevirtual
setScissorTest(bool enabled, const Rect &rect=Rect())Ogre::GL3PlusRenderSystemvirtual
Ogre::GLRenderSystemCommon::setScissorTest(bool enabled, size_t left, size_t top=0, size_t right=800, size_t bottom=600)Ogre::RenderSysteminline
setShadingType(ShadeOptions so)Ogre::RenderSysteminlinevirtual
setSharedListener(Listener *listener)Ogre::RenderSystemstatic
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false, bool readBackAsTexture=false)Ogre::GL3PlusRenderSystemvirtual
setStencilCheckEnabled(bool enabled)Ogre::GL3PlusRenderSystemvirtual
setStencilState(const StencilState &state)Ogre::RenderSysteminline
shutdown(void)Ogre::GL3PlusRenderSystemvirtual
unbindGpuProgram(GpuProgramType gptype)Ogre::GL3PlusRenderSystemvirtual
unregisterThread()Ogre::GLRenderSystemCommonvirtual
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystem
validateConfigOptions(void)Ogre::RenderSysteminlinevirtual
VideoModes typedefOgre::GLRenderSystemCommon
~GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
~GLRenderSystemCommon()Ogre::GLRenderSystemCommoninlinevirtual
~RenderSystem()Ogre::RenderSystemvirtual