attachDepthBuffer(DepthBuffer *depthBuffer) | Ogre::GLES2FrameBufferObject | |
bind(bool recreateIfNeeded) | Ogre::GLES2FrameBufferObject | virtual |
bindSurface(size_t attachment, const GLSurfaceDesc &target) | Ogre::GLFrameBufferObjectCommon | |
detachDepthBuffer() | Ogre::GLES2FrameBufferObject | |
getContext() const | Ogre::GLFrameBufferObjectCommon | inline |
getFormat() const | Ogre::GLFrameBufferObjectCommon | |
getFSAA() const | Ogre::GLFrameBufferObjectCommon | inline |
getGLFBOID() const | Ogre::GLFrameBufferObjectCommon | inline |
getGLMultisampleFBOID() const | Ogre::GLFrameBufferObjectCommon | inline |
getHeight() const | Ogre::GLFrameBufferObjectCommon | |
getManager() | Ogre::GLES2FrameBufferObject | inline |
getSurface(size_t attachment) const | Ogre::GLFrameBufferObjectCommon | inline |
getWidth() const | Ogre::GLFrameBufferObjectCommon | |
GLES2FrameBufferObject(GLES2FBOManager *manager, uint fsaa) | Ogre::GLES2FrameBufferObject | |
GLFrameBufferObjectCommon(int32 fsaa) | Ogre::GLFrameBufferObjectCommon | |
notifyContextDestroyed(GLContext *context) | Ogre::GLFrameBufferObjectCommon | inline |
notifyOnContextLost() | Ogre::GLES2FrameBufferObject | |
notifyOnContextReset(const GLSurfaceDesc &target) | Ogre::GLES2FrameBufferObject | |
swapBuffers() | Ogre::GLES2FrameBufferObject | |
unbindSurface(size_t attachment) | Ogre::GLFrameBufferObjectCommon | |
~GLES2FrameBufferObject() | Ogre::GLES2FrameBufferObject | |
~GLFrameBufferObjectCommon() | Ogre::GLFrameBufferObjectCommon | inlinevirtual |