This is the complete list of members for Ogre::MetalDepthBuffer, including all inherited members.
_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) | Ogre::DepthBuffer | |
getBitDepth() const | Ogre::DepthBuffer | virtual |
getFSAA() const | Ogre::DepthBuffer | inline |
getFsaa() const | Ogre::DepthBuffer | inline |
getFsaaHint() const | Ogre::DepthBuffer | inline |
getFSAAHint() const | Ogre::DepthBuffer | inline |
getHeight() const | Ogre::DepthBuffer | virtual |
getOwnerDevice(void) const | Ogre::MetalDepthBuffer | inline |
getPoolId() const | Ogre::DepthBuffer | virtual |
getWidth() const | Ogre::DepthBuffer | virtual |
isCompatible(RenderTarget *renderTarget) const | Ogre::MetalDepthBuffer | virtual |
isManual() const | Ogre::DepthBuffer | |
mDepthAttachmentDesc | Ogre::MetalDepthBuffer | |
MetalDepthBuffer(uint16 poolId, MetalRenderSystem *renderSystem, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, PixelFormat pixelFormat, bool isDepthTexture, bool _isManual, id< MTLTexture > depthTexture, id< MTLTexture > stencilTexture, MetalDevice *device) | Ogre::MetalDepthBuffer | |
mStencilAttachmentDesc | Ogre::MetalDepthBuffer | |
POOL_DEFAULT enum value | Ogre::DepthBuffer | |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
~DepthBuffer() | Ogre::DepthBuffer | virtual |
~MetalDepthBuffer() | Ogre::MetalDepthBuffer | virtual |