calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=0.95f) | Ogre::PSSMShadowCameraSetup | |
create() | Ogre::PSSMShadowCameraSetup | inlinestatic |
Ogre::LiSPSMShadowCameraSetup::create(Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f)) | Ogre::LiSPSMShadowCameraSetup | inlinestatic |
Ogre::FocusedShadowCameraSetup::create(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup | inlinestatic |
FocusedShadowCameraSetup(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup | |
getCameraLightDirectionThreshold() const | Ogre::LiSPSMShadowCameraSetup | virtual |
getOptimalAdjustFactor(size_t splitIndex) const | Ogre::PSSMShadowCameraSetup | inline |
getOptimalAdjustFactor() const | Ogre::PSSMShadowCameraSetup | virtual |
getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const | Ogre::PSSMShadowCameraSetup | virtual |
getSplitCount() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitPadding() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitPoints() const | Ogre::PSSMShadowCameraSetup | inline |
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | inline |
getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | inlinevirtual |
LiSPSMShadowCameraSetup(Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f)) | Ogre::LiSPSMShadowCameraSetup | |
OptimalAdjustFactorList typedef | Ogre::PSSMShadowCameraSetup | |
PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
setCameraLightDirectionThreshold(Degree angle) | Ogre::LiSPSMShadowCameraSetup | virtual |
setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
Ogre::LiSPSMShadowCameraSetup::setOptimalAdjustFactor(Real n) | Ogre::LiSPSMShadowCameraSetup | inlinevirtual |
setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | inline |
setSplitPoints(const SplitPointList &newSplitPoints) | Ogre::PSSMShadowCameraSetup | |
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | inline |
setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | inlinevirtual |
SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
~FocusedShadowCameraSetup() | Ogre::FocusedShadowCameraSetup | |
~LiSPSMShadowCameraSetup() | Ogre::LiSPSMShadowCameraSetup | virtual |
~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | virtual |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |