Fog sub render state implementation of the Fixed Function Pipeline.
More...
#include <OgreShaderFFPFog.h>
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| FFPFog () |
| Class default constructor. More...
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virtual void | copyFrom (const SubRenderState &rhs) |
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CalcMode | getCalcMode () const |
| Return the current calculation mode. More...
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virtual int | getExecutionOrder () const |
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virtual const String & | getType () const |
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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void | setCalcMode (CalcMode calcMode) |
| Set the fog calculation mode. More...
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void | setFogProperties (FogMode fogMode, const ColourValue &fogColour, float fogStart, float fogEnd, float fogDensity) |
| Set the fog properties this fog sub render state should emulate. More...
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bool | setParameter (const String &name, const String &value) override |
| generic set method for parameters that connot be derived in preAddToRenderState More...
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virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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| SubRenderState () |
| Class default constructor. More...
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virtual | ~SubRenderState () |
| Class destructor. More...
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set. More...
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state. More...
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state. More...
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SubRenderState & | operator= (const SubRenderState &rhs) |
| Operator = declaration. More...
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Fog sub render state implementation of the Fixed Function Pipeline.
- See also
- http://msdn.microsoft.com/en-us/library/bb173398.aspx Derives from SubRenderState class.
◆ CalcMode
Enumerator |
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CM_PER_VERTEX | |
CM_PER_PIXEL | |
◆ FFPFog()
Ogre::RTShader::FFPFog::FFPFog |
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Class default constructor.
◆ getType()
virtual const String& Ogre::RTShader::FFPFog::getType |
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const |
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◆ getExecutionOrder()
virtual int Ogre::RTShader::FFPFog::getExecutionOrder |
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const |
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◆ updateGpuProgramsParams()
◆ copyFrom()
virtual void Ogre::RTShader::FFPFog::copyFrom |
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const SubRenderState & |
rhs | ) |
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◆ preAddToRenderState()
virtual bool Ogre::RTShader::FFPFog::preAddToRenderState |
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const RenderState * |
renderState, |
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Pass * |
srcPass, |
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Pass * |
dstPass |
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◆ setFogProperties()
void Ogre::RTShader::FFPFog::setFogProperties |
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FogMode |
fogMode, |
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const ColourValue & |
fogColour, |
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float |
fogStart, |
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float |
fogEnd, |
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float |
fogDensity |
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Set the fog properties this fog sub render state should emulate.
- Parameters
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fogMode | The fog mode to emulate (FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR). |
fogColour | The colour of the fog. |
fogStart | Start distance of fog, used for linear mode only. |
fogEnd | End distance of fog, used for linear mode only. |
fogDensity | Fog density used in exponential modes only. |
- See also
- http://msdn.microsoft.com/en-us/library/bb173401.aspx
◆ setCalcMode()
void Ogre::RTShader::FFPFog::setCalcMode |
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CalcMode |
calcMode | ) |
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inline |
Set the fog calculation mode.
Either per vertex or per pixel.
- Parameters
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calcMode | The calculation mode to set. |
◆ setParameter()
bool Ogre::RTShader::FFPFog::setParameter |
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const String & |
name, |
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const String & |
value |
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◆ getCalcMode()
CalcMode Ogre::RTShader::FFPFog::getCalcMode |
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const |
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inline |
Return the current calculation mode.
◆ Type
String Ogre::RTShader::FFPFog::Type |
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static |
The documentation for this class was generated from the following file: