OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::FFPTexturing Class Reference

Texturing sub render state implementation of the Fixed Function Pipeline. More...

#include <OgreShaderFFPTexturing.h>

+ Inheritance diagram for Ogre::RTShader::FFPTexturing:

Public Member Functions

 FFPTexturing ()
 Class default constructor. More...
 
virtual void copyFrom (const SubRenderState &rhs)
 
virtual int getExecutionOrder () const
 
virtual const StringgetType () const
 
virtual bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass)
 
- Public Member Functions inherited from Ogre::RTShader::SubRenderState
 SubRenderState ()
 Class default constructor. More...
 
virtual ~SubRenderState ()
 Class destructor. More...
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set. More...
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state. More...
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state. More...
 
SubRenderStateoperator= (const SubRenderState &rhs)
 Operator = declaration. More...
 
virtual bool setParameter (const String &name, const String &value)
 generic set method for parameters that connot be derived in preAddToRenderState More...
 
virtual void updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 Update GPU programs parameters before a rendering operation occurs. More...
 

Static Public Attributes

static String Type
 

Detailed Description

Texturing sub render state implementation of the Fixed Function Pipeline.

Implements texture coordinate processing:

See also
http://msdn.microsoft.com/en-us/library/bb206247.aspx Implements texture blending operation:
http://msdn.microsoft.com/en-us/library/bb206241.aspx Derives from SubRenderState class.

Constructor & Destructor Documentation

◆ FFPTexturing()

Ogre::RTShader::FFPTexturing::FFPTexturing ( )

Class default constructor.

Member Function Documentation

◆ getType()

virtual const String& Ogre::RTShader::FFPTexturing::getType ( ) const
virtual

◆ getExecutionOrder()

virtual int Ogre::RTShader::FFPTexturing::getExecutionOrder ( ) const
virtual

◆ copyFrom()

virtual void Ogre::RTShader::FFPTexturing::copyFrom ( const SubRenderState rhs)
virtual

◆ preAddToRenderState()

virtual bool Ogre::RTShader::FFPTexturing::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
virtual

Member Data Documentation

◆ Type

String Ogre::RTShader::FFPTexturing::Type
static

The documentation for this class was generated from the following file: