A LODBucket is a collection of smaller buckets with the same LOD.
More...
#include <OgreStaticGeometry.h>
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| LODBucket (Region *parent, unsigned short lod, Real lodValue) |
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virtual | ~LODBucket () |
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void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
| Add children to the render queue. More...
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void | assign (QueuedSubMesh *qsm, ushort atLod) |
| Assign a queued submesh to this bucket, using specified mesh LOD. More...
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void | build (bool stencilShadows) |
| Build. More...
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void | dump (std::ofstream &of) const |
| Dump contents for diagnostics. More...
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EdgeData * | getEdgeList () const |
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ushort | getLod (void) const |
| Get the LOD index. More...
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Real | getLodValue (void) const |
| Get the LOD value. More...
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const MaterialBucketMap & | getMaterialBuckets () const |
| Get an iterator over the materials in this LOD. More...
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MaterialIterator | getMaterialIterator (void) |
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Region * | getParent (void) |
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ShadowCaster::ShadowRenderableList & | getShadowRenderableList () |
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bool | isVertexProgramInUse () const |
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void | updateShadowRenderables (ShadowTechnique shadowTechnique, const Vector4 &lightPos, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) |
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
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A LODBucket is a collection of smaller buckets with the same LOD.
◆ MaterialBucketMap
Lookup of Material Buckets in this region.
◆ MaterialIterator
Iterator over the materials in this LOD.
◆ LODBucket()
Ogre::StaticGeometry::LODBucket::LODBucket |
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Region * |
parent, |
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unsigned short |
lod, |
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Real |
lodValue |
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) |
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◆ ~LODBucket()
virtual Ogre::StaticGeometry::LODBucket::~LODBucket |
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◆ getParent()
Region* Ogre::StaticGeometry::LODBucket::getParent |
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void |
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inline |
◆ getLod()
ushort Ogre::StaticGeometry::LODBucket::getLod |
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void |
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const |
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◆ getLodValue()
Real Ogre::StaticGeometry::LODBucket::getLodValue |
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void |
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const |
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◆ assign()
Assign a queued submesh to this bucket, using specified mesh LOD.
◆ build()
void Ogre::StaticGeometry::LODBucket::build |
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bool |
stencilShadows | ) |
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◆ addRenderables()
void Ogre::StaticGeometry::LODBucket::addRenderables |
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RenderQueue * |
queue, |
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uint8 |
group, |
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Real |
lodValue |
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) |
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Add children to the render queue.
◆ getMaterialBuckets()
const MaterialBucketMap& Ogre::StaticGeometry::LODBucket::getMaterialBuckets |
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const |
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inline |
Get an iterator over the materials in this LOD.
◆ getMaterialIterator()
◆ dump()
void Ogre::StaticGeometry::LODBucket::dump |
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std::ofstream & |
of | ) |
const |
Dump contents for diagnostics.
◆ visitRenderables()
void Ogre::StaticGeometry::LODBucket::visitRenderables |
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Renderable::Visitor * |
visitor, |
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bool |
debugRenderables |
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◆ getEdgeList()
EdgeData* Ogre::StaticGeometry::LODBucket::getEdgeList |
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const |
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◆ getShadowRenderableList()
◆ isVertexProgramInUse()
bool Ogre::StaticGeometry::LODBucket::isVertexProgramInUse |
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const |
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inline |
◆ updateShadowRenderables()
The documentation for this class was generated from the following file: