OGRE
13.6
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::FocusedShadowCameraSetup, including all inherited members.
create(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup | inlinestatic |
Ogre::DefaultShadowCameraSetup::create() | Ogre::DefaultShadowCameraSetup | inlinestatic |
DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | |
FocusedShadowCameraSetup(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup | |
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const override | Ogre::FocusedShadowCameraSetup | virtual |
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | inline |
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | inline |
~DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | virtual |
~FocusedShadowCameraSetup() | Ogre::FocusedShadowCameraSetup | |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |