activateGLTextureUnit(size_t unit) | Ogre::GLES2StateCacheManager | |
bindGLBuffer(GLenum target, GLuint buffer) | Ogre::GLES2StateCacheManager | |
bindGLTexture(GLenum target, GLuint texture) | Ogre::GLES2StateCacheManager | |
bindGLVertexArray(GLuint vao) | Ogre::GLES2StateCacheManager | |
clearCache() | Ogre::GLES2StateCacheManager | |
deleteGLBuffer(GLenum target, GLuint buffer) | Ogre::GLES2StateCacheManager | |
getColourMask() | Ogre::GLStateCacheManagerCommon | inline |
getDepthMask() const | Ogre::GLStateCacheManagerCommon | inline |
getStencilMask(void) const | Ogre::GLStateCacheManagerCommon | inline |
GLES2StateCacheManager(void) | Ogre::GLES2StateCacheManager | |
initializeCache() | Ogre::GLES2StateCacheManager | |
invalidateStateForTexture(GLuint texture) | Ogre::GLES2StateCacheManager | |
setBlendEquation(GLenum eqRGB, GLenum eqA) | Ogre::GLES2StateCacheManager | |
setBlendFunc(GLenum source, GLenum dest, GLenum sourceA, GLenum destA) | Ogre::GLES2StateCacheManager | |
setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | Ogre::GLES2StateCacheManager | |
setClearDepth(GLclampf depth) | Ogre::GLES2StateCacheManager | |
setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | Ogre::GLES2StateCacheManager | |
setCullFace(GLenum face) | Ogre::GLES2StateCacheManager | |
setDepthFunc(GLenum func) | Ogre::GLES2StateCacheManager | |
setDepthMask(GLboolean mask) | Ogre::GLES2StateCacheManager | |
setDisabled(GLenum flag) | Ogre::GLES2StateCacheManager | |
setEnabled(GLenum flag) | Ogre::GLES2StateCacheManager | |
setStencilMask(GLuint mask) | Ogre::GLES2StateCacheManager | |
setTexParameteri(GLenum target, GLenum pname, GLint param) | Ogre::GLES2StateCacheManager | |
setViewport(const Rect &r) | Ogre::GLES2StateCacheManager | |
~GLStateCacheManagerCommon() | Ogre::GLStateCacheManagerCommon | inlinevirtual |