_beginFrame() | Ogre::RenderSystem | virtual |
_beginGeometryCount(void) | Ogre::RenderSystem | virtual |
_bindVao(GLContext *context, uint32 vao) | Ogre::GLRenderSystemCommon | inlinevirtual |
_cleanupDepthBuffers(bool bCleanManualBuffers=true) | Ogre::RenderSystem | |
_completeDeferredVaoFboDestruction() | Ogre::GLRenderSystemCommon | |
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool) override | Ogre::GLRenderSystemCommon | virtual |
_copyContentsToMemory(Viewport *vp, const Box &src, const PixelBox &dst, RenderWindow::FrameBuffer buffer)=0 | Ogre::GLRenderSystemCommon | pure virtual |
_createDepthBufferFor(RenderTarget *renderTarget)=0 | Ogre::RenderSystem | pure virtual |
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::RenderSystem | virtual |
_createVao() | Ogre::GLRenderSystemCommon | inlinevirtual |
_destroyFbo(GLContext *context, uint32 fbo) | Ogre::GLRenderSystemCommon | inlinevirtual |
_destroyVao(GLContext *context, uint32 vao) | Ogre::GLRenderSystemCommon | inlinevirtual |
_disableTextureUnit(size_t texUnit) | Ogre::RenderSystem | virtual |
_disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | virtual |
_dispatchCompute(const Vector3i &workgroupDim) | Ogre::RenderSystem | inlinevirtual |
_endFrame(void)=0 | Ogre::RenderSystem | pure virtual |
_getBatchCount(void) const | Ogre::RenderSystem | virtual |
_getCullingMode(void) const | Ogre::RenderSystem | virtual |
_getCurrentContext() | Ogre::GLRenderSystemCommon | inline |
_getDefaultViewportMaterialScheme(void) const | Ogre::RenderSystem | |
_getDepthStencilFormatFor(PixelFormat internalColourFormat, uint32 *depthFormat, uint32 *stencilFormat) | Ogre::GLRenderSystemCommon | virtual |
_getFaceCount(void) const | Ogre::RenderSystem | virtual |
_getMainContext() | Ogre::GLRenderSystemCommon | inline |
_getVertexCount(void) const | Ogre::RenderSystem | virtual |
_getViewport(void) | Ogre::RenderSystem | virtual |
_initialise() | Ogre::RenderSystem | virtual |
_initRenderTargets(void) | Ogre::RenderSystem | |
_notifyCameraRemoved(const Camera *cam) | Ogre::RenderSystem | |
_pauseFrame(void) | Ogre::RenderSystem | virtual |
_render(const RenderOperation &op) | Ogre::RenderSystem | virtual |
_resumeFrame(RenderSystemContext *context) | Ogre::RenderSystem | virtual |
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)=0 | Ogre::RenderSystem | pure virtual |
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) | Ogre::RenderSystem | inline |
_setCullingMode(CullingMode mode)=0 | Ogre::RenderSystem | pure virtual |
_setDepthBias(float constantBias, float slopeScaleBias=0.0f)=0 | Ogre::RenderSystem | pure virtual |
_setDepthBufferCheckEnabled(bool enabled=true) | Ogre::RenderSystem | inlinevirtual |
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL) | Ogre::RenderSystem | inlinevirtual |
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)=0 | Ogre::RenderSystem | pure virtual |
_setDepthBufferWriteEnabled(bool enabled=true) | Ogre::RenderSystem | inlinevirtual |
_setDepthClamp(bool enable) | Ogre::RenderSystem | inlinevirtual |
_setFog(FogMode f) | Ogre::RenderSystem | inline |
_setLineWidth(float width) | Ogre::RenderSystem | inlinevirtual |
_setPointParameters(bool attenuationEnabled, Real minSize, Real maxSize) | Ogre::RenderSystem | inlinevirtual |
_setPointSpritesEnabled(bool enabled) | Ogre::RenderSystem | inlinevirtual |
_setPolygonMode(PolygonMode level)=0 | Ogre::RenderSystem | pure virtual |
_setProjectionMatrix(Matrix4 m) | Ogre::RenderSystem | |
_setRenderTarget(RenderTarget *target)=0 | Ogre::RenderSystem | pure virtual |
_setSampler(size_t texUnit, Sampler &s)=0 | Ogre::RenderSystem | pure virtual |
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD) | Ogre::RenderSystem | inline |
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD) | Ogre::RenderSystem | inline |
_setTexture(size_t unit, bool enabled, const TexturePtr &texPtr)=0 | Ogre::RenderSystem | pure virtual |
_setTextureAddressingMode(size_t unit, const Sampler::UVWAddressingMode &uvw) | Ogre::RenderSystem | inlinevirtual |
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm) | Ogre::RenderSystem | inlinevirtual |
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::RenderSystem | inlinevirtual |
_setTextureCoordSet(size_t unit, size_t index) | Ogre::RenderSystem | inlinevirtual |
_setTextureMatrix(size_t unit, const Matrix4 &xform) | Ogre::RenderSystem | inlinevirtual |
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | virtual |
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) | Ogre::RenderSystem | inlinevirtual |
_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) | Ogre::RenderSystem | virtual |
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | virtual |
_setVertexTexture(size_t unit, const TexturePtr &tex) | Ogre::RenderSystem | virtual |
_setViewMatrix(const Matrix4 &m) | Ogre::RenderSystem | inline |
_setViewport(Viewport *vp)=0 | Ogre::RenderSystem | pure virtual |
_setWorldMatrix(const Matrix4 &m) | Ogre::RenderSystem | inline |
_swapAllRenderTargetBuffers() | Ogre::RenderSystem | virtual |
_unregisterContext(GLContext *context)=0 | Ogre::GLRenderSystemCommon | pure virtual |
_updateAllRenderTargets(bool swapBuffers=true) | Ogre::RenderSystem | virtual |
_useLights(unsigned short limit) | Ogre::RenderSystem | inlinevirtual |
addListener(Listener *l) | Ogre::RenderSystem | |
applyFixedFunctionParams(const GpuProgramParametersPtr ¶ms, uint16 variabilityMask) | Ogre::RenderSystem | inlinevirtual |
attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | |
beginProfileEvent(const String &eventName)=0 | Ogre::RenderSystem | pure virtual |
bindGpuProgram(GpuProgram *prg) | Ogre::RenderSystem | virtual |
bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 variabilityMask)=0 | Ogre::RenderSystem | pure virtual |
bindVertexElementToGpu(const VertexElement &elem, const HardwareVertexBufferSharedPtr &vertexBuffer, const size_t vertexStart)=0 | Ogre::GLRenderSystemCommon | pure virtual |
checkExtension(const String &ext) const | Ogre::GLRenderSystemCommon | |
clearFrameBuffer(uint32 buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, uint16 stencil=0)=0 | Ogre::RenderSystem | pure virtual |
convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | inlinestatic |
createHardwareOcclusionQuery(void)=0 | Ogre::RenderSystem | pure virtual |
createMultiRenderTarget(const String &name)=0 | Ogre::RenderSystem | pure virtual |
createRenderSystemCapabilities() const =0 | Ogre::RenderSystem | pure virtual |
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | virtual |
destroyRenderTarget(const String &name) | Ogre::RenderSystem | virtual |
destroyRenderTexture(const String &name) | Ogre::RenderSystem | virtual |
destroyRenderWindow(const String &name) | Ogre::RenderSystem | virtual |
detachRenderTarget(const String &name) | Ogre::RenderSystem | virtual |
endProfileEvent(void)=0 | Ogre::RenderSystem | pure virtual |
getCapabilities(void) const | Ogre::RenderSystem | inline |
getColourVertexElementType(void) | Ogre::RenderSystem | inlinestatic |
getConfigOptions() const | Ogre::RenderSystem | inline |
getCustomAttribute(const String &name, void *pData) | Ogre::RenderSystem | virtual |
getDisplayMonitorCount() const override | Ogre::GLRenderSystemCommon | virtual |
getDriverVersion(void) const | Ogre::RenderSystem | inline |
getFixedFunctionParams(TrackVertexColourType tracking, FogMode fog) | Ogre::RenderSystem | inlinevirtual |
getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem | |
getGlobalInstanceVertexBufferVertexDeclaration() const | Ogre::RenderSystem | |
getGlobalNumberOfInstances() const | Ogre::RenderSystem | |
getHorizontalTexelOffset(void) | Ogre::RenderSystem | inlinevirtual |
getInvertVertexWinding(void) const | Ogre::RenderSystem | |
getMaximumDepthInputValue(void) override | Ogre::GLRenderSystemCommon | inlinevirtual |
getMinimumDepthInputValue(void) override | Ogre::GLRenderSystemCommon | inlinevirtual |
getMutableCapabilities() | Ogre::RenderSystem | inline |
getName(void) const =0 | Ogre::RenderSystem | pure virtual |
getNativeShadingLanguageVersion() const | Ogre::RenderSystem | inline |
getRenderSystemEvents(void) const | Ogre::RenderSystem | inline |
getRenderTarget(const String &name) | Ogre::RenderSystem | |
getRenderWindowDescription() const | Ogre::RenderSystem | |
getSharedListener(void) | Ogre::RenderSystem | static |
getVerticalTexelOffset(void) | Ogre::RenderSystem | inlinevirtual |
hasMinGLVersion(int major, int minor) const | Ogre::GLRenderSystemCommon | |
isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | |
isReverseDepthBufferEnabled() const | Ogre::RenderSystem | |
markProfileEvent(const String &event)=0 | Ogre::RenderSystem | pure virtual |
postExtraThreadsStarted() override | Ogre::GLRenderSystemCommon | virtual |
preExtraThreadsStarted() override | Ogre::GLRenderSystemCommon | virtual |
registerThread() override | Ogre::GLRenderSystemCommon | virtual |
reinitialise(void) | Ogre::RenderSystem | |
removeListener(Listener *l) | Ogre::RenderSystem | |
RenderSystem() | Ogre::RenderSystem | |
setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | virtual |
setColourBlendState(const ColourBlendState &state)=0 | Ogre::RenderSystem | pure virtual |
setConfigOption(const String &name, const String &value) override | Ogre::GLRenderSystemCommon | virtual |
setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | inlinevirtual |
setDepthBufferFor(RenderTarget *renderTarget) | Ogre::RenderSystem | |
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | inline |
setDrawBuffer(ColourBufferType colourBuffer) | Ogre::RenderSystem | inlinevirtual |
setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val) | Ogre::RenderSystem | |
setGlobalInstanceVertexBufferVertexDeclaration(VertexDeclaration *val) | Ogre::RenderSystem | |
setGlobalNumberOfInstances(const size_t val) | Ogre::RenderSystem | |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | |
setLightingEnabled(bool enabled) | Ogre::RenderSystem | inlinevirtual |
setNormaliseNormals(bool normalise) | Ogre::RenderSystem | inlinevirtual |
setScissorTest(bool enabled, const Rect &rect=Rect())=0 | Ogre::RenderSystem | pure virtual |
setScissorTest(bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600) | Ogre::RenderSystem | inline |
setShadingType(ShadeOptions so) | Ogre::RenderSystem | inlinevirtual |
setSharedListener(Listener *listener) | Ogre::RenderSystem | static |
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) | Ogre::RenderSystem | |
setStencilCheckEnabled(bool enabled) | Ogre::RenderSystem | |
setStencilState(const StencilState &state)=0 | Ogre::RenderSystem | pure virtual |
shutdown(void) | Ogre::RenderSystem | virtual |
unbindGpuProgram(GpuProgramType gptype) | Ogre::RenderSystem | virtual |
unregisterThread() override | Ogre::GLRenderSystemCommon | virtual |
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem | |
validateConfigOptions(void) | Ogre::RenderSystem | inlinevirtual |
~GLRenderSystemCommon() | Ogre::GLRenderSystemCommon | inlinevirtual |
~RenderSystem() | Ogre::RenderSystem | virtual |