OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::GLSL::GLSLLinkProgramManager Class Reference

#include <OgreGLSLLinkProgramManager.h>

+ Inheritance diagram for Ogre::GLSL::GLSLLinkProgramManager:

Public Member Functions

 GLSLLinkProgramManager (void)
 
 ~GLSLLinkProgramManager (void)
 
GLSLLinkProgramgetActiveLinkProgram (void)
 Get the program object that links the two active shader objects together if a program object was not already created and linked a new one is created and linked. More...
 
- Public Member Functions inherited from Ogre::Singleton< GLSLLinkProgramManager >
 Singleton (void)
 
 ~Singleton (void)
 
- Public Member Functions inherited from Ogre::GLSLProgramManagerCommon
 GLSLProgramManagerCommon ()
 
virtual ~GLSLProgramManagerCommon ()
 
void destroyAllByShader (GLSLShaderCommon *shader)
 Destroy all programs which referencing this shader. More...
 
void extractUniformsFromGLSL (const String &src, GpuNamedConstants &constantDefs, const String &filename)
 Populate a list of uniforms based on GLSL source and store them in GpuNamedConstants. More...
 
void setActiveShader (GpuProgramType type, GLSLShaderCommon *shader)
 Set the shader for the next rendering state. More...
 

Static Public Member Functions

static void extractUniforms (uint programObject, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *geometryConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, GLUniformReferenceList &list)
 Populate a list of uniforms based on a program object. More...
 
static GLSLLinkProgramManagergetSingleton (void)
 
static GLSLLinkProgramManagergetSingletonPtr (void)
 
- Static Public Member Functions inherited from Ogre::Singleton< GLSLLinkProgramManager >
static GLSLLinkProgramManager & getSingleton (void)
 Get the singleton instance. More...
 
static GLSLLinkProgramManager * getSingletonPtr (void)
 Get the singleton instance. More...
 

Constructor & Destructor Documentation

◆ GLSLLinkProgramManager()

Ogre::GLSL::GLSLLinkProgramManager::GLSLLinkProgramManager ( void  )

◆ ~GLSLLinkProgramManager()

Ogre::GLSL::GLSLLinkProgramManager::~GLSLLinkProgramManager ( void  )

Member Function Documentation

◆ getActiveLinkProgram()

GLSLLinkProgram* Ogre::GLSL::GLSLLinkProgramManager::getActiveLinkProgram ( void  )

Get the program object that links the two active shader objects together if a program object was not already created and linked a new one is created and linked.

◆ extractUniforms()

static void Ogre::GLSL::GLSLLinkProgramManager::extractUniforms ( uint  programObject,
const GpuConstantDefinitionMap vertexConstantDefs,
const GpuConstantDefinitionMap geometryConstantDefs,
const GpuConstantDefinitionMap fragmentConstantDefs,
GLUniformReferenceList list 
)
static

Populate a list of uniforms based on a program object.

Parameters
programObjectHandle to the program object to query
vertexConstantDefsDefinition of the constants extracted from the vertex program, used to match up physical buffer indexes with program uniforms. May be null if there is no vertex program.
geometryConstantDefsDefinition of the constants extracted from the geometry program, used to match up physical buffer indexes with program uniforms. May be null if there is no geometry program.
fragmentConstantDefsDefinition of the constants extracted from the fragment program, used to match up physical buffer indexes with program uniforms. May be null if there is no fragment program.
listThe list to populate (will not be cleared before adding, clear it yourself before calling this if that's what you want).

◆ getSingleton()

static GLSLLinkProgramManager& Ogre::GLSL::GLSLLinkProgramManager::getSingleton ( void  )
static

◆ getSingletonPtr()

static GLSLLinkProgramManager* Ogre::GLSL::GLSLLinkProgramManager::getSingletonPtr ( void  )
static

The documentation for this class was generated from the following file: