Texturing sub render state implementation of the Fixed Function Pipeline.
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#include <OgreShaderFFPTexturing.h>
Texturing sub render state implementation of the Fixed Function Pipeline.
Implements texture coordinate processing:
- See also
- http://msdn.microsoft.com/en-us/library/bb206247.aspx Implements texture blending operation:
-
http://msdn.microsoft.com/en-us/library/bb206241.aspx Derives from SubRenderState class.
◆ FFPTexturing()
Ogre::RTShader::FFPTexturing::FFPTexturing |
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Class default constructor.
◆ getType()
const String& Ogre::RTShader::FFPTexturing::getType |
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const |
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overridevirtual |
◆ getExecutionOrder()
int Ogre::RTShader::FFPTexturing::getExecutionOrder |
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const |
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overridevirtual |
◆ copyFrom()
void Ogre::RTShader::FFPTexturing::copyFrom |
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const SubRenderState & |
rhs | ) |
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overridevirtual |
◆ preAddToRenderState()
bool Ogre::RTShader::FFPTexturing::preAddToRenderState |
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const RenderState * |
renderState, |
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Pass * |
srcPass, |
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Pass * |
dstPass |
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) |
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overridevirtual |
◆ Type
String Ogre::RTShader::FFPTexturing::Type |
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static |
The documentation for this class was generated from the following file: