OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::IntegratedPSSM3 Class Reference

PSSM shadow receiver with up to 3 splits. Custom split points. More...

#include <OgreShaderExIntegratedPSSM3.h>

+ Inheritance diagram for Ogre::RTShader::IntegratedPSSM3:

Public Types

typedef std::vector< RealSplitPointList
 

Public Member Functions

 IntegratedPSSM3 ()
 Class default constructor. More...
 
void copyFrom (const SubRenderState &rhs) override
 
int getExecutionOrder () const override
 
const StringgetType () const override
 Get the type of this sub render state. More...
 
bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) override
 
void setDebug (bool enable)
 
bool setParameter (const String &name, const String &value) override
 generic set method for parameters that connot be derived in preAddToRenderState More...
 
void setSplitPoints (const SplitPointList &newSplitPoints)
 Manually configure a new splitting scheme. More...
 
void updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) override
 
- Public Member Functions inherited from Ogre::RTShader::SubRenderState
 SubRenderState ()
 Class default constructor. More...
 
virtual ~SubRenderState ()
 Class destructor. More...
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set. More...
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state. More...
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state. More...
 
SubRenderStateoperator= (const SubRenderState &rhs)
 Operator = declaration. More...
 

Static Public Attributes

static String Type
 

Detailed Description

PSSM shadow receiver with up to 3 splits. Custom split points.

Member Typedef Documentation

◆ SplitPointList

Constructor & Destructor Documentation

◆ IntegratedPSSM3()

Ogre::RTShader::IntegratedPSSM3::IntegratedPSSM3 ( )

Class default constructor.

Member Function Documentation

◆ getType()

const String& Ogre::RTShader::IntegratedPSSM3::getType ( ) const
inlineoverridevirtual

Get the type of this sub render state.

Remarks
The type string should be unique among all registered sub render states.

Implements Ogre::RTShader::SubRenderState.

References Ogre::RTShader::SRS_INTEGRATED_PSSM3.

◆ getExecutionOrder()

int Ogre::RTShader::IntegratedPSSM3::getExecutionOrder ( ) const
overridevirtual

◆ updateGpuProgramsParams()

void Ogre::RTShader::IntegratedPSSM3::updateGpuProgramsParams ( Renderable rend,
const Pass pass,
const AutoParamDataSource source,
const LightList pLightList 
)
overridevirtual

◆ copyFrom()

void Ogre::RTShader::IntegratedPSSM3::copyFrom ( const SubRenderState rhs)
overridevirtual

◆ preAddToRenderState()

bool Ogre::RTShader::IntegratedPSSM3::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
overridevirtual

◆ setSplitPoints()

void Ogre::RTShader::IntegratedPSSM3::setSplitPoints ( const SplitPointList newSplitPoints)

Manually configure a new splitting scheme.

Parameters
newSplitPointsA list which is splitCount + 1 entries long, containing the split points. The first value is the near point, the last value is the far point, and each value in between is both a far point of the previous split, and a near point for the next one.

◆ setDebug()

void Ogre::RTShader::IntegratedPSSM3::setDebug ( bool  enable)
inline

◆ setParameter()

bool Ogre::RTShader::IntegratedPSSM3::setParameter ( const String name,
const String value 
)
overridevirtual

generic set method for parameters that connot be derived in preAddToRenderState

Reimplemented from Ogre::RTShader::SubRenderState.

Member Data Documentation

◆ Type

String Ogre::RTShader::IntegratedPSSM3::Type
static

The documentation for this class was generated from the following file: