OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::StaticGeometry Member List

This is the complete list of members for Ogre::StaticGeometry, including all inherited members.

addEntity(Entity *ent, const Vector3 &position, const Quaternion &orientation=Quaternion::IDENTITY, const Vector3 &scale=Vector3::UNIT_SCALE)Ogre::StaticGeometryvirtual
addSceneNode(const SceneNode *node)Ogre::StaticGeometryvirtual
build(void)Ogre::StaticGeometryvirtual
destroy(void)Ogre::StaticGeometryvirtual
dump(const String &filename) constOgre::StaticGeometryvirtual
getCastShadows(void)Ogre::StaticGeometryinlinevirtual
getName(void) constOgre::StaticGeometryinline
getOrigin(void) constOgre::StaticGeometryinlinevirtual
getRegionDimensions(void) constOgre::StaticGeometryinlinevirtual
getRegionIterator(void)Ogre::StaticGeometry
getRegions() constOgre::StaticGeometryinline
getRenderingDistance(void) constOgre::StaticGeometryinlinevirtual
getRenderQueueGroup(void) constOgre::StaticGeometryvirtual
getSquaredRenderingDistance(void) constOgre::StaticGeometryinlinevirtual
getVisibilityFlags() constOgre::StaticGeometry
isVisible(void) constOgre::StaticGeometryinlinevirtual
OptimisedSubMeshGeometryList typedefOgre::StaticGeometry
QueuedGeometryList typedefOgre::StaticGeometry
QueuedSubMeshList typedefOgre::StaticGeometry
RegionIterator typedefOgre::StaticGeometry
RegionMap typedefOgre::StaticGeometry
reset(void)Ogre::StaticGeometryvirtual
setCastShadows(bool castShadows)Ogre::StaticGeometryvirtual
setOrigin(const Vector3 &origin)Ogre::StaticGeometryinlinevirtual
setRegionDimensions(const Vector3 &size)Ogre::StaticGeometryinlinevirtual
setRenderingDistance(Real dist)Ogre::StaticGeometryinlinevirtual
setRenderQueueGroup(uint8 queueID)Ogre::StaticGeometryvirtual
setVisibilityFlags(uint32 flags)Ogre::StaticGeometry
setVisible(bool visible)Ogre::StaticGeometryvirtual
StaticGeometry(SceneManager *owner, const String &name)Ogre::StaticGeometry
SubMeshGeometryLookup typedefOgre::StaticGeometry
SubMeshLodGeometryLinkList typedefOgre::StaticGeometry
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false)Ogre::StaticGeometry
~StaticGeometry()Ogre::StaticGeometryvirtual