OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::StaticGeometry::LODBucket Member List

This is the complete list of members for Ogre::StaticGeometry::LODBucket, including all inherited members.

addRenderables(RenderQueue *queue, uint8 group, Real lodValue)Ogre::StaticGeometry::LODBucket
assign(QueuedSubMesh *qsm, ushort atLod)Ogre::StaticGeometry::LODBucket
build(bool stencilShadows)Ogre::StaticGeometry::LODBucket
dump(std::ofstream &of) constOgre::StaticGeometry::LODBucket
getEdgeList() constOgre::StaticGeometry::LODBucketinline
getLod(void) constOgre::StaticGeometry::LODBucketinline
getLodValue(void) constOgre::StaticGeometry::LODBucketinline
getMaterialBuckets() constOgre::StaticGeometry::LODBucketinline
getMaterialIterator(void)Ogre::StaticGeometry::LODBucket
getParent(void)Ogre::StaticGeometry::LODBucketinline
getShadowRenderableList()Ogre::StaticGeometry::LODBucketinline
isVertexProgramInUse() constOgre::StaticGeometry::LODBucketinline
LODBucket(Region *parent, unsigned short lod, Real lodValue)Ogre::StaticGeometry::LODBucket
MaterialBucketMap typedefOgre::StaticGeometry::LODBucket
MaterialIterator typedefOgre::StaticGeometry::LODBucket
updateShadowRenderables(const Vector4 &lightPos, const HardwareIndexBufferPtr &indexBuffer, Real extrusionDistance, int flags=0)Ogre::StaticGeometry::LODBucket
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables)Ogre::StaticGeometry::LODBucket
~LODBucket()Ogre::StaticGeometry::LODBucketvirtual