OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::StaticGeometry::Region Member List

This is the complete list of members for Ogre::StaticGeometry::Region, including all inherited members.

_getCreator(void) constOgre::MovableObjectinline
_getLightList()Ogre::MovableObjectinline
_getManager(void) constOgre::MovableObjectinline
_getParentNodeFullTransform(void) constOgre::MovableObjectvirtual
_notifyAttached(Node *parent, bool isTagPoint=false)Ogre::MovableObjectvirtual
_notifyCreator(MovableObjectFactory *fact)Ogre::MovableObjectinlinevirtual
_notifyCurrentCamera(Camera *cam) overrideOgre::StaticGeometry::Regionvirtual
_notifyManager(SceneManager *man)Ogre::MovableObjectinlinevirtual
_notifyMoved(void)Ogre::MovableObjectvirtual
_releaseManualHardwareResources() overrideOgre::StaticGeometry::Regionvirtual
_restoreManualHardwareResources() overrideOgre::StaticGeometry::Regionvirtual
_updateRenderQueue(RenderQueue *queue) overrideOgre::StaticGeometry::Regionvirtual
addQueryFlags(uint32 flags)Ogre::MovableObjectinline
addVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
AnimableObject()Ogre::AnimableObjectinline
assign(QueuedSubMesh *qmesh)Ogre::StaticGeometry::Region
build(bool stencilShadows)Ogre::StaticGeometry::Region
clearShadowRenderableList(ShadowRenderableList &shadowRenderables)Ogre::ShadowCasterstatic
createAnimableValue(const String &valueName)Ogre::AnimableObjectinlinevirtual
detachFromParent(void)Ogre::MovableObject
dump(std::ofstream &of) constOgre::StaticGeometry::Region
extrudeVertices(const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)Ogre::ShadowCasterstatic
getAnimableValueNames(void) constOgre::AnimableObject
getBoundingBox(void) const overrideOgre::StaticGeometry::Regionvirtual
getBoundingRadius(void) const overrideOgre::StaticGeometry::Regionvirtual
getBoundingRadiusScaled() constOgre::MovableObject
getCastShadows(void) const overrideOgre::MovableObjectinlinevirtual
getCentre(void) constOgre::StaticGeometry::Regioninline
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const overrideOgre::MovableObjectvirtual
getDefaultQueryFlags()Ogre::MovableObjectinlinestatic
getDefaultVisibilityFlags()Ogre::MovableObjectinlinestatic
getEdgeList(void) overrideOgre::StaticGeometry::Regionvirtual
getID(void) constOgre::StaticGeometry::Regioninline
getLightCapBounds(void) const overrideOgre::MovableObjectvirtual
getLightMask() constOgre::MovableObjectinline
getListener(void) constOgre::MovableObjectinline
getLODBuckets() constOgre::StaticGeometry::Regioninline
getLODIterator(void)Ogre::StaticGeometry::Region
getMovableType(void) const overrideOgre::StaticGeometry::Regionvirtual
getName(void) constOgre::MovableObjectinline
getParent(void) constOgre::StaticGeometry::Regioninline
getParentNode(void) constOgre::MovableObjectinline
getParentSceneNode(void) constOgre::MovableObject
getPointExtrusionDistance(const Light *l) const overrideOgre::MovableObjectvirtual
getQueryFlags(void) constOgre::MovableObjectinlinevirtual
getReceivesShadows()Ogre::MovableObject
getRenderingDistance(void) constOgre::MovableObjectinline
getRenderingMinPixelSize() constOgre::MovableObjectinline
getRenderQueueGroup(void) constOgre::MovableObjectinline
getShadowVolumeRenderableList(const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) overrideOgre::StaticGeometry::Regionvirtual
getTypeFlags(void) const overrideOgre::StaticGeometry::Regionvirtual
getUserAny(void) constOgre::MovableObjectinline
getUserObjectBindings()Ogre::MovableObjectinline
getUserObjectBindings() constOgre::MovableObjectinline
getVisibilityFlags(void) constOgre::MovableObjectinlinevirtual
getVisible(void) constOgre::MovableObjectinline
getWorldBoundingBox(bool derive=false) const overrideOgre::MovableObjectvirtual
getWorldBoundingSphere(bool derive=false) constOgre::MovableObjectvirtual
hasEdgeList()Ogre::ShadowCasterinline
isAttached(void) constOgre::MovableObjectinline
isDebugDisplayEnabled(void) constOgre::MovableObjectinline
isInScene(void) constOgre::MovableObjectvirtual
isParentTagPoint() constOgre::MovableObjectinline
isVisible(void) const overrideOgre::StaticGeometry::Regionvirtual
LODBucketList typedefOgre::StaticGeometry::Region
LODIterator typedefOgre::StaticGeometry::Region
MovableObject()Ogre::MovableObject
MovableObject(const String &name)Ogre::MovableObject
queryLights(void) constOgre::MovableObject
Region(StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 &centre)Ogre::StaticGeometry::Region
removeQueryFlags(uint32 flags)Ogre::MovableObjectinline
removeVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
setCastShadows(bool enabled)Ogre::MovableObjectinline
setDebugDisplayEnabled(bool enabled)Ogre::MovableObjectinline
setDefaultQueryFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setDefaultVisibilityFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setLightMask(uint32 lightMask)Ogre::MovableObject
setListener(Listener *listener)Ogre::MovableObjectinline
setQueryFlags(uint32 flags)Ogre::MovableObjectinline
setRenderingDistance(Real dist)Ogre::MovableObjectinline
setRenderingMinPixelSize(Real pixelSize)Ogre::MovableObjectinline
setRenderQueueGroup(uint8 queueID)Ogre::MovableObjectvirtual
setRenderQueueGroupAndPriority(uint8 queueID, ushort priority)Ogre::MovableObjectvirtual
setUserAny(const Any &anything)Ogre::MovableObjectinline
setVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
setVisible(bool visible)Ogre::MovableObjectinline
ShadowRenderableList typedefOgre::ShadowCaster
ShadowRenderableListIterator typedefOgre::ShadowCaster
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false) overrideOgre::StaticGeometry::Regionvirtual
~AnimableObject()Ogre::AnimableObjectinlinevirtual
~MovableObject()Ogre::MovableObjectvirtual
~Region()Ogre::StaticGeometry::Regionvirtual
~ShadowCaster()Ogre::ShadowCasterinlinevirtual