_getCreator(void) const | Ogre::MovableObject | inline |
_getLightList() | Ogre::MovableObject | inline |
_getManager(void) const | Ogre::MovableObject | inline |
_getParentNodeFullTransform(void) const | Ogre::MovableObject | virtual |
_notifyAttached(Node *parent, bool isTagPoint=false) | Ogre::MovableObject | virtual |
_notifyCreator(MovableObjectFactory *fact) | Ogre::MovableObject | inlinevirtual |
_notifyCurrentCamera(Camera *cam) override | Ogre::StaticGeometry::Region | virtual |
_notifyManager(SceneManager *man) | Ogre::MovableObject | inlinevirtual |
_notifyMoved(void) | Ogre::MovableObject | virtual |
_releaseManualHardwareResources() override | Ogre::StaticGeometry::Region | virtual |
_restoreManualHardwareResources() override | Ogre::StaticGeometry::Region | virtual |
_updateRenderQueue(RenderQueue *queue) override | Ogre::StaticGeometry::Region | virtual |
addQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
AnimableObject() | Ogre::AnimableObject | inline |
assign(QueuedSubMesh *qmesh) | Ogre::StaticGeometry::Region | |
build(bool stencilShadows) | Ogre::StaticGeometry::Region | |
clearShadowRenderableList(ShadowRenderableList &shadowRenderables) | Ogre::ShadowCaster | static |
createAnimableValue(const String &valueName) | Ogre::AnimableObject | inlinevirtual |
detachFromParent(void) | Ogre::MovableObject | |
dump(std::ofstream &of) const | Ogre::StaticGeometry::Region | |
extrudeVertices(const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | Ogre::ShadowCaster | static |
getAnimableValueNames(void) const | Ogre::AnimableObject | |
getBoundingBox(void) const override | Ogre::StaticGeometry::Region | virtual |
getBoundingRadius(void) const override | Ogre::StaticGeometry::Region | virtual |
getBoundingRadiusScaled() const | Ogre::MovableObject | |
getCastShadows(void) const override | Ogre::MovableObject | inlinevirtual |
getCentre(void) const | Ogre::StaticGeometry::Region | inline |
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const override | Ogre::MovableObject | virtual |
getDefaultQueryFlags() | Ogre::MovableObject | inlinestatic |
getDefaultVisibilityFlags() | Ogre::MovableObject | inlinestatic |
getEdgeList(void) override | Ogre::StaticGeometry::Region | virtual |
getID(void) const | Ogre::StaticGeometry::Region | inline |
getLightCapBounds(void) const override | Ogre::MovableObject | virtual |
getLightMask() const | Ogre::MovableObject | inline |
getListener(void) const | Ogre::MovableObject | inline |
getLODBuckets() const | Ogre::StaticGeometry::Region | inline |
getLODIterator(void) | Ogre::StaticGeometry::Region | |
getMovableType(void) const override | Ogre::StaticGeometry::Region | virtual |
getName(void) const | Ogre::MovableObject | inline |
getParent(void) const | Ogre::StaticGeometry::Region | inline |
getParentNode(void) const | Ogre::MovableObject | inline |
getParentSceneNode(void) const | Ogre::MovableObject | |
getPointExtrusionDistance(const Light *l) const override | Ogre::MovableObject | virtual |
getQueryFlags(void) const | Ogre::MovableObject | inlinevirtual |
getReceivesShadows() | Ogre::MovableObject | |
getRenderingDistance(void) const | Ogre::MovableObject | inline |
getRenderingMinPixelSize() const | Ogre::MovableObject | inline |
getRenderQueueGroup(void) const | Ogre::MovableObject | inline |
getShadowVolumeRenderableList(const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) override | Ogre::StaticGeometry::Region | virtual |
getTypeFlags(void) const override | Ogre::StaticGeometry::Region | virtual |
getUserAny(void) const | Ogre::MovableObject | inline |
getUserObjectBindings() | Ogre::MovableObject | inline |
getUserObjectBindings() const | Ogre::MovableObject | inline |
getVisibilityFlags(void) const | Ogre::MovableObject | inlinevirtual |
getVisible(void) const | Ogre::MovableObject | inline |
getWorldBoundingBox(bool derive=false) const override | Ogre::MovableObject | virtual |
getWorldBoundingSphere(bool derive=false) const | Ogre::MovableObject | virtual |
hasEdgeList() | Ogre::ShadowCaster | inline |
isAttached(void) const | Ogre::MovableObject | inline |
isDebugDisplayEnabled(void) const | Ogre::MovableObject | inline |
isInScene(void) const | Ogre::MovableObject | virtual |
isParentTagPoint() const | Ogre::MovableObject | inline |
isVisible(void) const override | Ogre::StaticGeometry::Region | virtual |
LODBucketList typedef | Ogre::StaticGeometry::Region | |
LODIterator typedef | Ogre::StaticGeometry::Region | |
MovableObject() | Ogre::MovableObject | |
MovableObject(const String &name) | Ogre::MovableObject | |
queryLights(void) const | Ogre::MovableObject | |
Region(StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 ¢re) | Ogre::StaticGeometry::Region | |
removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
setCastShadows(bool enabled) | Ogre::MovableObject | inline |
setDebugDisplayEnabled(bool enabled) | Ogre::MovableObject | inline |
setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setLightMask(uint32 lightMask) | Ogre::MovableObject | |
setListener(Listener *listener) | Ogre::MovableObject | inline |
setQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
setRenderingDistance(Real dist) | Ogre::MovableObject | inline |
setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline |
setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual |
setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) | Ogre::MovableObject | virtual |
setUserAny(const Any &anything) | Ogre::MovableObject | inline |
setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
setVisible(bool visible) | Ogre::MovableObject | inline |
ShadowRenderableList typedef | Ogre::ShadowCaster | |
ShadowRenderableListIterator typedef | Ogre::ShadowCaster | |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false) override | Ogre::StaticGeometry::Region | virtual |
~AnimableObject() | Ogre::AnimableObject | inlinevirtual |
~MovableObject() | Ogre::MovableObject | virtual |
~Region() | Ogre::StaticGeometry::Region | virtual |
~ShadowCaster() | Ogre::ShadowCaster | inlinevirtual |