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| SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) |
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virtual | ~SM2Profile () |
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MaterialPtr | generate (const Terrain *terrain) override |
| Generate / reuse a material for the terrain. More...
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MaterialPtr | generateForCompositeMap (const Terrain *terrain) override |
| Generate / reuse a material for the terrain. More...
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uint8 | getMaxLayers (const Terrain *terrain) const override |
| Get the number of layers supported. More...
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bool | getReceiveDynamicShadowsDepth () const |
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bool | getReceiveDynamicShadowsEnabled () const |
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true). More...
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bool | getReceiveDynamicShadowsLowLod () const |
| Whether to use shadows on low LOD material rendering (when using composite map) (default false). More...
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PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const |
| Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). More...
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bool | isCompositeMapEnabled () const |
| Whether to use the composite map to provide a lower LOD technique in the distance (default true). More...
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bool | isGlobalColourMapEnabled () const |
| Whether to support a global colour map over the terrain in the shader, if it's present (default true). More...
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bool | isLayerNormalMappingEnabled () const |
| Whether to support normal mapping per layer in the shader (default true). More...
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bool | isLayerParallaxMappingEnabled () const |
| Whether to support parallax mapping per layer in the shader (default true). More...
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bool | isLayerSpecularMappingEnabled () const |
| Whether to support specular mapping per layer in the shader (default true). More...
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bool | isLightmapEnabled () const |
| Whether to support a light map over the terrain in the shader, if it's present (default true). More...
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bool | isShadowingEnabled (TechniqueType tt, const Terrain *terrain) const |
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bool | isVertexCompressionSupported () const override |
| Compressed vertex format supported? More...
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void | requestOptions (Terrain *terrain) override |
| Request the options needed from the terrain. More...
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void | setCompositeMapEnabled (bool enabled) |
| Whether to use the composite map to provide a lower LOD technique in the distance (default true). More...
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void | setGlobalColourMapEnabled (bool enabled) |
| Whether to support a global colour map over the terrain in the shader, if it's present (default true). More...
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void | setLayerNormalMappingEnabled (bool enabled) |
| Whether to support normal mapping per layer in the shader (default true). More...
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void | setLayerParallaxMappingEnabled (bool enabled) |
| Whether to support parallax mapping per layer in the shader (default true). More...
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void | setLayerSpecularMappingEnabled (bool enabled) |
| Whether to support specular mapping per layer in the shader (default true). More...
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void | setLightmapEnabled (bool enabled) override |
| Whether to support a light map over the terrain in the shader, if it's present (default true). More...
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void | setReceiveDynamicShadowsDepth (bool enabled) |
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void | setReceiveDynamicShadowsEnabled (bool enabled) |
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true). More...
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void | setReceiveDynamicShadowsLowLod (bool enabled) |
| Whether to use shadows on low LOD material rendering (when using composite map) (default false). More...
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void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings) |
| Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). More...
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void | updateParams (const MaterialPtr &mat, const Terrain *terrain) override |
| Update params for a terrain. More...
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void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) override |
| Update params for a terrain. More...
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| Profile (const Profile &prof) |
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| Profile (TerrainMaterialGenerator *parent, const String &name, const String &="") |
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virtual | ~Profile () |
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const String & | getName () const |
| Get the name of this profile. More...
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TerrainMaterialGenerator * | getParent () const |
| Get the generator which owns this profile. More...
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virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
| Update the composite map for a terrain. More...
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Shader model 2 profile target.