#include <OgreTerrainQuadTreeNode.h>
◆ LodLevel()
Ogre::TerrainQuadTreeNode::LodLevel::LodLevel |
( |
| ) |
|
|
inline |
◆ batchSize
uint16 Ogre::TerrainQuadTreeNode::LodLevel::batchSize |
Number of vertices rendered down one side (not including skirts)
◆ gpuIndexData
IndexData* Ogre::TerrainQuadTreeNode::LodLevel::gpuIndexData |
◆ maxHeightDelta
Real Ogre::TerrainQuadTreeNode::LodLevel::maxHeightDelta |
Maximum delta height between this and the next lower lod.
◆ calcMaxHeightDelta
Real Ogre::TerrainQuadTreeNode::LodLevel::calcMaxHeightDelta |
Temp calc area for max height delta.
◆ lastTransitionDist
Real Ogre::TerrainQuadTreeNode::LodLevel::lastTransitionDist |
The most recently calculated transition distance.
◆ lastCFactor
Real Ogre::TerrainQuadTreeNode::LodLevel::lastCFactor |
The cFactor value used to calculate transitionDist.
The documentation for this struct was generated from the following file: