absDotProduct(const VectorBase &vec) const | Ogre::VectorBase< 3, Real > | inline |
crossProduct(const Vector3 &rkVector) const | Ogre::VectorBase< 3, Real > | inline |
directionEquals(const Vector3 &rhs, const Radian &tolerance) const | Ogre::VectorBase< 3, Real > | inline |
getRotationTo(const Vector3 &dest, const Vector3 &fallbackAxis=ZERO) const | Ogre::VectorBase< 3, Real > | inline |
midPoint(const Vector3 &vec) const | Ogre::VectorBase< 3, Real > | inline |
NEGATIVE_UNIT_X | Ogre::VectorBase< 3, Real > | static |
NEGATIVE_UNIT_Y | Ogre::VectorBase< 3, Real > | static |
NEGATIVE_UNIT_Z | Ogre::VectorBase< 3, Real > | static |
operator=(const Real fScaler) | Ogre::VectorBase< 3, Real > | inline |
perpendicular(void) const | Ogre::VectorBase< 3, Real > | inline |
positionCloses(const Vector3 &rhs, Real tolerance=1e-03f) const | Ogre::VectorBase< 3, Real > | inline |
primaryAxis() const | Ogre::VectorBase< 3, Real > | inline |
ptr() | Ogre::VectorBase< 3, Real > | inline |
ptr() const | Ogre::VectorBase< 3, Real > | inline |
randomDeviant(const Radian &angle, const Vector3 &up=ZERO) const | Ogre::VectorBase< 3, Real > | inline |
UNIT_SCALE | Ogre::VectorBase< 3, Real > | static |
UNIT_X | Ogre::VectorBase< 3, Real > | static |
UNIT_Y | Ogre::VectorBase< 3, Real > | static |
UNIT_Z | Ogre::VectorBase< 3, Real > | static |
VectorBase() | Ogre::VectorBase< 3, Real > | inline |
VectorBase(Real _x, Real _y, Real _z) | Ogre::VectorBase< 3, Real > | inline |
x | Ogre::VectorBase< 3, Real > | |
y | Ogre::VectorBase< 3, Real > | |
z | Ogre::VectorBase< 3, Real > | |
ZERO | Ogre::VectorBase< 3, Real > | static |