_addManualDepthBuffer(ID3D11DepthStencilView *depthSurface, uint32 width, uint32 height, uint32 fsaa, uint32 fsaaQuality) | Ogre::D3D11RenderSystem | |
_beginFrame() | Ogre::RenderSystem | virtual |
_beginGeometryCount(void) | Ogre::RenderSystem | virtual |
_cleanupDepthBuffers(bool bCleanManualBuffers=true) | Ogre::RenderSystem | |
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | virtual |
_createDepthBufferFor(RenderTarget *renderTarget) | Ogre::D3D11RenderSystem | virtual |
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::D3D11RenderSystem | virtual |
_disableTextureUnit(size_t texUnit) | Ogre::RenderSystem | virtual |
_disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | virtual |
_dispatchCompute(const Vector3i &workgroupDim) | Ogre::D3D11RenderSystem | virtual |
_endFrame(void) | Ogre::D3D11RenderSystem | virtual |
_getBatchCount(void) const | Ogre::RenderSystem | virtual |
_getCullingMode(void) const | Ogre::RenderSystem | virtual |
_getDefaultViewportMaterialScheme(void) const | Ogre::RenderSystem | |
_getDevice() | Ogre::D3D11RenderSystem | inline |
_getFaceCount(void) const | Ogre::RenderSystem | virtual |
_getFeatureLevel() const | Ogre::D3D11RenderSystem | inline |
_getVertexCount(void) const | Ogre::RenderSystem | virtual |
_getViewport(void) | Ogre::RenderSystem | virtual |
_initialise() override | Ogre::D3D11RenderSystem | virtual |
_initRenderTargets(void) | Ogre::RenderSystem | |
_notifyCameraRemoved(const Camera *cam) | Ogre::RenderSystem | |
_removeManualDepthBuffer(DepthBuffer *depthBuffer) | Ogre::D3D11RenderSystem | |
_render(const RenderOperation &op) | Ogre::D3D11RenderSystem | virtual |
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) | Ogre::D3D11RenderSystem | virtual |
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) | Ogre::RenderSystem | inline |
_setCullingMode(CullingMode mode) | Ogre::D3D11RenderSystem | virtual |
_setDepthBias(float constantBias, float slopeScaleBias) | Ogre::D3D11RenderSystem | virtual |
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::D3D11RenderSystem | virtual |
_setDepthClamp(bool enable) | Ogre::D3D11RenderSystem | virtual |
_setFog(FogMode f) | Ogre::RenderSystem | inline |
_setLineWidth(float width) | Ogre::RenderSystem | inlinevirtual |
_setPointParameters(bool attenuationEnabled, Real minSize, Real maxSize) | Ogre::RenderSystem | inlinevirtual |
_setPointSpritesEnabled(bool enabled) | Ogre::RenderSystem | inlinevirtual |
_setPolygonMode(PolygonMode level) | Ogre::D3D11RenderSystem | virtual |
_setProjectionMatrix(Matrix4 m) | Ogre::RenderSystem | |
_setRenderTarget(RenderTarget *target) | Ogre::D3D11RenderSystem | virtual |
_setSampler(size_t unit, Sampler &sampler) | Ogre::D3D11RenderSystem | virtual |
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD) | Ogre::RenderSystem | inline |
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD) | Ogre::RenderSystem | inline |
_setTexture(size_t unit, bool enabled, const TexturePtr &texPtr) | Ogre::D3D11RenderSystem | virtual |
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm) | Ogre::RenderSystem | inlinevirtual |
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::RenderSystem | inlinevirtual |
_setTextureCoordSet(size_t unit, size_t index) | Ogre::RenderSystem | inlinevirtual |
_setTextureMatrix(size_t unit, const Matrix4 &xform) | Ogre::RenderSystem | inlinevirtual |
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | virtual |
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | virtual |
_setViewMatrix(const Matrix4 &m) | Ogre::RenderSystem | inline |
_setViewport(Viewport *vp) | Ogre::D3D11RenderSystem | virtual |
_setWorldMatrix(const Matrix4 &m) | Ogre::RenderSystem | inline |
_swapAllRenderTargetBuffers() | Ogre::D3D11RenderSystem | virtual |
_updateAllRenderTargets(bool swapBuffers=true) | Ogre::D3D11RenderSystem | virtual |
_useLights(unsigned short limit) | Ogre::RenderSystem | inlinevirtual |
addListener(Listener *l) | Ogre::RenderSystem | |
addToSwitchingFullscreenCounter() | Ogre::D3D11RenderSystem | inline |
applyFixedFunctionParams(const GpuProgramParametersPtr ¶ms, uint16 variabilityMask) | Ogre::RenderSystem | inlinevirtual |
attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | |
beginProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual |
bindGpuProgram(GpuProgram *prg) | Ogre::D3D11RenderSystem | virtual |
bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 mask) | Ogre::D3D11RenderSystem | virtual |
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0) | Ogre::D3D11RenderSystem | |
Ogre::RenderSystem::clearFrameBuffer(uint32 buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, uint16 stencil=0)=0 | Ogre::RenderSystem | pure virtual |
convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | inlinestatic |
createHardwareOcclusionQuery(void) | Ogre::D3D11RenderSystem | virtual |
createMultiRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual |
D3D11RenderSystem() | Ogre::D3D11RenderSystem | |
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | virtual |
destroyRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual |
destroyRenderTexture(const String &name) | Ogre::RenderSystem | virtual |
destroyRenderWindow(const String &name) | Ogre::RenderSystem | virtual |
detachRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual |
determineFSAASettings(uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings) | Ogre::D3D11RenderSystem | |
endProfileEvent(void) | Ogre::D3D11RenderSystem | virtual |
fireDeviceEvent(D3D11Device *device, const String &name, D3D11RenderWindowBase *sendingWindow=NULL) | Ogre::D3D11RenderSystem | |
getCapabilities(void) const | Ogre::RenderSystem | inline |
getColourVertexElementType(void) | Ogre::RenderSystem | inlinestatic |
getConfigOptions() const | Ogre::RenderSystem | inline |
getCustomAttribute(const String &name, void *pData) | Ogre::D3D11RenderSystem | virtual |
getDriverVersion(void) const | Ogre::RenderSystem | inline |
getFixedFunctionParams(TrackVertexColourType tracking, FogMode fog) | Ogre::RenderSystem | inlinevirtual |
getGlobalInstanceCount() const | Ogre::RenderSystem | inline |
getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem | inline |
getGlobalInstanceVertexDeclaration() const | Ogre::RenderSystem | inline |
getHorizontalTexelOffset(void) | Ogre::RenderSystem | inlinevirtual |
getInvertVertexWinding(void) const | Ogre::RenderSystem | |
getMaximumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual |
getMinimumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual |
getMutableCapabilities() | Ogre::RenderSystem | inline |
getName(void) const | Ogre::D3D11RenderSystem | virtual |
getNativeShadingLanguageVersion() const | Ogre::RenderSystem | inline |
getRenderSystemEvents(void) const | Ogre::RenderSystem | inline |
getRenderTarget(const String &name) | Ogre::RenderSystem | |
getRenderWindowDescription() const | Ogre::RenderSystem | |
getSharedListener(void) | Ogre::RenderSystem | static |
getSwitchingFullscreenCounter() const | Ogre::D3D11RenderSystem | inline |
getVerticalTexelOffset(void) | Ogre::RenderSystem | inlinevirtual |
handleDeviceLost() | Ogre::D3D11RenderSystem | |
initConfigOptions(void) | Ogre::D3D11RenderSystem | virtual |
initRenderSystem() | Ogre::D3D11RenderSystem | |
isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | |
isReverseDepthBufferEnabled() const | Ogre::RenderSystem | |
markProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual |
postExtraThreadsStarted() | Ogre::RenderSystem | inlinevirtual |
preExtraThreadsStarted() | Ogre::RenderSystem | inlinevirtual |
registerThread() | Ogre::RenderSystem | inlinevirtual |
reinitialise(void) | Ogre::RenderSystem | |
removeListener(Listener *l) | Ogre::RenderSystem | |
RenderSystem() | Ogre::RenderSystem | |
setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | virtual |
setColourBlendState(const ColourBlendState &state) | Ogre::D3D11RenderSystem | virtual |
setConfigOption(const String &name, const String &value) | Ogre::D3D11RenderSystem | virtual |
setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | inlinevirtual |
setDepthBufferFor(RenderTarget *renderTarget) | Ogre::RenderSystem | |
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | inline |
setDrawBuffer(ColourBufferType colourBuffer) | Ogre::D3D11RenderSystem | virtual |
setGlobalInstanceCount(uint32 val) | Ogre::RenderSystem | inline |
setGlobalInstanceVertexBuffer(const HardwareVertexBufferPtr &val) | Ogre::RenderSystem | |
setGlobalInstanceVertexDeclaration(VertexDeclaration *val) | Ogre::RenderSystem | inline |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | |
setLightingEnabled(bool enabled) | Ogre::RenderSystem | inlinevirtual |
setNormaliseNormals(bool normalise) | Ogre::RenderSystem | inlinevirtual |
setScissorTest(bool enabled, const Rect &rect=Rect()) | Ogre::D3D11RenderSystem | virtual |
Ogre::RenderSystem::setScissorTest(bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600) | Ogre::RenderSystem | inline |
setShadingType(ShadeOptions so) | Ogre::RenderSystem | inlinevirtual |
setSharedListener(Listener *listener) | Ogre::RenderSystem | static |
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) | Ogre::RenderSystem | |
setStencilCheckEnabled(bool enabled) | Ogre::RenderSystem | |
setStencilState(const StencilState &state) override | Ogre::D3D11RenderSystem | virtual |
setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName) | Ogre::D3D11RenderSystem | |
setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName) | Ogre::D3D11RenderSystem | |
setVertexBufferBinding(VertexBufferBinding *binding) | Ogre::D3D11RenderSystem | |
setVertexDeclaration(VertexDeclaration *decl) | Ogre::D3D11RenderSystem | |
setVertexDeclaration(VertexDeclaration *decl, VertexBufferBinding *binding) | Ogre::D3D11RenderSystem | |
shutdown() | Ogre::D3D11RenderSystem | virtual |
unbindGpuProgram(GpuProgramType gptype) | Ogre::D3D11RenderSystem | virtual |
unregisterThread() | Ogre::RenderSystem | inlinevirtual |
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem | |
validateConfigOptions(void) | Ogre::D3D11RenderSystem | virtual |
validateDevice(bool forceDeviceElection=false) | Ogre::D3D11RenderSystem | |
~D3D11RenderSystem() | Ogre::D3D11RenderSystem | |
~RenderSystem() | Ogre::RenderSystem | virtual |