OGRE  1.12.12
Object-Oriented Graphics Rendering Engine
OgreMetalDiscardBufferManager.h File Reference

Classes

class  Ogre::MetalDiscardBuffer
 
class  Ogre::MetalDiscardBufferManager
 Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region) More...
 
struct  Ogre::MetalDiscardBufferManager::Block
 
struct  Ogre::MetalDiscardBufferManager::UnsafeBlock
 

Namespaces

 Ogre
 

Typedefs

typedef std::vector< MetalDiscardBuffer * > Ogre::MetalDiscardBufferVec