OGRE  13.2
Object-Oriented Graphics Rendering Engine
Bibliography
[1]

Scott Bilas. An automatic singleton utility. Game Programming Gems. Charles River Media, pages 36–40, 2000.

[2]

Hamilton Y. Chong and Steven J. Gortler. A lixel for every pixel. In Proceedings of the Eurographics Symposium on Rendering. Eurographics Association, 2004.

[3]

Hamilton Y. Chong and Steven J. Gortler. Scene optimized shadow maps. In Harvard Technical Report TR-11-06, 2006.

[4]

Willem H De Boer. Fast terrain rendering using geometrical mipmapping. Unpublished paper, available at http://www.flipcode.com/articles/article_geomipmaps.pdf, 2000.

[5]

William Donnelly and Andrew Lauritzen. Variance shadow maps. In SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pages 161–165, New York, NY, USA, 2006. ACM Press.

[6]

Randima Fernando, Sebastian Fernandez, Kavita Bala, and Donald P. Greenberg. Adaptive shadow maps. In SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 387–390, New York, NY, USA,

  1. ACM Press.

[7]

Tom Lokovic and Eric Veach. Deep shadow maps. In SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, New York, NY, USA, 2000. ACM Press.

[8]

Tobias Martin and Tiow-Seng Tan. Anti-aliasing and continuity with trapezoidal shadow maps. In Proceedings of the Eurographics Symposium on Rendering, pages 153–160. Eurographics Association, 2004.

[9]

Morgan McGuire, John F Hughes, Kevin Egan, Mark J Kilgard, and Cass Everitt. Fast, practical and robust shadows. Brown University Computer Science Tech Report CS-03-19, November, 2003.

[10]

Stan Melax. A simple, fast, and effective polygon reduction algorithm. Game Developer, 11:44–49, 1998.

[11]

Tomas Möller and Ben Trumbore. Fast, minimum storage ray-triangle intersection. Journal of graphics tools, 2(1):21–28, 1997.

[12]

William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques, pages 283–291, New York, NY, USA,

  1. ACM Press.

[13]

Marc Stamminger and George Drettakis. Perspective shadow maps. In SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pages 557–562, New York, NY, USA,

  1. ACM Press.

[14]

Lance Williams. Casting curved shadows on curved surfaces. In SIGGRAPH '78: Proceedings of the 5th annual conference on Computer graphics and interactive techniques, pages 270–274, New York, NY, USA,

  1. ACM Press.