OGRE  14.2
Object-Oriented Graphics Rendering Engine
Ogre::D3D11RenderSystem Member List

This is the complete list of members for Ogre::D3D11RenderSystem, including all inherited members.

_addManualDepthBuffer(ID3D11DepthStencilView *depthSurface, uint32 width, uint32 height, uint32 fsaa, uint32 fsaaQuality)Ogre::D3D11RenderSystem
_beginFrame()Ogre::RenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::RenderSystem
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget)Ogre::D3D11RenderSystemvirtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::D3D11RenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_dispatchCompute(const Vector3i &workgroupDim)Ogre::D3D11RenderSystemvirtual
_endFrame(void)Ogre::D3D11RenderSystemvirtual
_getBatchCount(void) constOgre::RenderSystemvirtual
_getBoundComputeProgram() constOgre::D3D11RenderSystem
_getBoundFragmentProgram() constOgre::D3D11RenderSystem
_getBoundGeometryProgram() constOgre::D3D11RenderSystem
_getBoundTessellationDomainProgram() constOgre::D3D11RenderSystem
_getBoundTessellationHullProgram() constOgre::D3D11RenderSystem
_getBoundVertexProgram() constOgre::D3D11RenderSystem
_getCullingMode(void) constOgre::RenderSystemvirtual
_getDefaultViewportMaterialScheme(void) constOgre::RenderSystem
_getDevice()Ogre::D3D11RenderSysteminline
_getFaceCount(void) constOgre::RenderSystemvirtual
_getFeatureLevel() constOgre::D3D11RenderSysteminline
_getVertexCount(void) constOgre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_initialise() overrideOgre::D3D11RenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystem
_notifyCameraRemoved(const Camera *cam)Ogre::RenderSystem
_removeManualDepthBuffer(DepthBuffer *depthBuffer)Ogre::D3D11RenderSystem
_render(const RenderOperation &op)Ogre::D3D11RenderSystemvirtual
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)Ogre::D3D11RenderSystemvirtual
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::RenderSysteminline
_setCullingMode(CullingMode mode)Ogre::D3D11RenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::D3D11RenderSystemvirtual
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::D3D11RenderSystemvirtual
_setDepthClamp(bool enable)Ogre::D3D11RenderSystemvirtual
_setFog(FogMode f)Ogre::RenderSysteminline
_setLineWidth(float width)Ogre::RenderSysteminlinevirtual
_setPointParameters(bool attenuationEnabled, Real minSize, Real maxSize)Ogre::RenderSysteminlinevirtual
_setPointSpritesEnabled(bool enabled)Ogre::RenderSysteminlinevirtual
_setPolygonMode(PolygonMode level)Ogre::D3D11RenderSystemvirtual
_setProjectionMatrix(Matrix4 m)Ogre::RenderSystem
_setRenderTarget(RenderTarget *target)Ogre::D3D11RenderSystemvirtual
_setSampler(size_t unit, Sampler &sampler)Ogre::D3D11RenderSystemvirtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD)Ogre::RenderSysteminline
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD)Ogre::RenderSysteminline
_setTexture(size_t unit, bool enabled, const TexturePtr &texPtr)Ogre::D3D11RenderSystemvirtual
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)Ogre::RenderSysteminlinevirtual
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::RenderSysteminlinevirtual
_setTextureCoordSet(size_t unit, size_t index)Ogre::RenderSysteminlinevirtual
_setTextureMatrix(size_t unit, const Matrix4 &xform)Ogre::RenderSysteminlinevirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::RenderSysteminline
_setViewport(Viewport *vp)Ogre::D3D11RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::RenderSysteminline
_swapAllRenderTargetBuffers()Ogre::D3D11RenderSystemvirtual
_updateAllRenderTargets(bool swapBuffers=true)Ogre::D3D11RenderSystemvirtual
_useLights(unsigned short limit)Ogre::RenderSysteminlinevirtual
addListener(Listener *l)Ogre::RenderSystem
addToSwitchingFullscreenCounter()Ogre::D3D11RenderSysteminline
applyFixedFunctionParams(const GpuProgramParametersPtr &params, uint16 variabilityMask)Ogre::RenderSysteminlinevirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystem
beginProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
bindGpuProgram(GpuProgram *prg)Ogre::D3D11RenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr &params, uint16 mask)Ogre::D3D11RenderSystemvirtual
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0)Ogre::D3D11RenderSystem
Ogre::RenderSystem::clearFrameBuffer(uint32 buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, uint16 stencil=0)=0Ogre::RenderSystempure virtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSysteminlinestatic
createHardwareOcclusionQuery(void)Ogre::D3D11RenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
D3D11RenderSystem()Ogre::D3D11RenderSystem
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(const String &name)Ogre::RenderSystemvirtual
detachRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
determineFSAASettings(uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings)Ogre::D3D11RenderSystem
endProfileEvent(void)Ogre::D3D11RenderSystemvirtual
fireDeviceEvent(D3D11Device *device, const String &name, D3D11RenderWindowBase *sendingWindow=NULL)Ogre::D3D11RenderSystem
getCapabilities(void) constOgre::RenderSysteminline
getColourVertexElementType(void)Ogre::RenderSysteminlinestatic
getConfigOptions() constOgre::RenderSysteminline
getCustomAttribute(const String &name, void *pData)Ogre::D3D11RenderSystemvirtual
getDriverVersion(void) constOgre::RenderSysteminline
getFixedFunctionParams(TrackVertexColourType tracking, FogMode fog)Ogre::RenderSysteminlinevirtual
getGlobalInstanceCount() constOgre::RenderSysteminline
getGlobalInstanceVertexBuffer() constOgre::RenderSysteminline
getGlobalInstanceVertexDeclaration() constOgre::RenderSysteminline
getHorizontalTexelOffset(void)Ogre::RenderSysteminlinevirtual
getInvertVertexWinding(void) constOgre::RenderSystem
getMaximumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMinimumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) constOgre::D3D11RenderSystemvirtual
getNativeShadingLanguageVersion() constOgre::RenderSysteminline
getRenderSystemEvents(void) constOgre::RenderSysteminline
getRenderTarget(const String &name)Ogre::RenderSystem
getRenderWindowDescription() constOgre::RenderSystem
getSharedListener(void)Ogre::RenderSystemstatic
getSwitchingFullscreenCounter() constOgre::D3D11RenderSysteminline
getVerticalTexelOffset(void)Ogre::RenderSysteminlinevirtual
handleDeviceLost()Ogre::D3D11RenderSystem
initConfigOptions(void)Ogre::D3D11RenderSystemvirtual
initRenderSystem()Ogre::D3D11RenderSystem
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystem
isReverseDepthBufferEnabled() constOgre::RenderSystem
markProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
postExtraThreadsStarted()Ogre::RenderSysteminlinevirtual
preExtraThreadsStarted()Ogre::RenderSysteminlinevirtual
registerThread()Ogre::RenderSysteminlinevirtual
reinitialise(void)Ogre::RenderSystem
removeListener(Listener *l)Ogre::RenderSystem
RenderSystem()Ogre::RenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setColourBlendState(const ColourBlendState &state)Ogre::D3D11RenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::D3D11RenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDepthBufferFor(RenderTarget *renderTarget)Ogre::RenderSystem
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminline
setDrawBuffer(ColourBufferType colourBuffer)Ogre::D3D11RenderSystemvirtual
setGlobalInstanceCount(uint32 val)Ogre::RenderSysteminline
setGlobalInstanceVertexBuffer(const HardwareVertexBufferPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexDeclaration(VertexDeclaration *val)Ogre::RenderSysteminline
setInvertVertexWinding(bool invert)Ogre::RenderSystem
setLightingEnabled(bool enabled)Ogre::RenderSysteminlinevirtual
setNormaliseNormals(bool normalise)Ogre::RenderSysteminlinevirtual
setScissorTest(bool enabled, const Rect &rect=Rect())Ogre::D3D11RenderSystemvirtual
Ogre::RenderSystem::setScissorTest(bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600)Ogre::RenderSysteminline
setShadingType(ShadeOptions so)Ogre::RenderSysteminlinevirtual
setSharedListener(Listener *listener)Ogre::RenderSystemstatic
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)Ogre::RenderSystem
setStencilCheckEnabled(bool enabled)Ogre::RenderSystem
setStencilState(const StencilState &state) overrideOgre::D3D11RenderSystemvirtual
setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName)Ogre::D3D11RenderSystem
setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName)Ogre::D3D11RenderSystem
setVertexBufferBinding(VertexBufferBinding *binding)Ogre::D3D11RenderSystem
setVertexDeclaration(VertexDeclaration *decl)Ogre::D3D11RenderSystem
setVertexDeclaration(VertexDeclaration *decl, VertexBufferBinding *binding)Ogre::D3D11RenderSystem
shutdown()Ogre::D3D11RenderSystemvirtual
unbindGpuProgram(GpuProgramType gptype)Ogre::D3D11RenderSystemvirtual
unregisterThread()Ogre::RenderSysteminlinevirtual
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystem
validateConfigOptions(void)Ogre::D3D11RenderSystemvirtual
validateDevice(bool forceDeviceElection=false)Ogre::D3D11RenderSystem
~D3D11RenderSystem()Ogre::D3D11RenderSystem
~RenderSystem()Ogre::RenderSystemvirtual