OGRE  1.12.8
Object-Oriented Graphics Rendering Engine
Ogre::GL3PlusFBOManager Class Reference

Factory for GL Frame Buffer Objects, and related things. More...

#include <OgreGL3PlusFBORenderTexture.h>

+ Inheritance diagram for Ogre::GL3PlusFBOManager:

Public Member Functions

 GL3PlusFBOManager (GL3PlusRenderSystem *renderSystem)
 
 ~GL3PlusFBOManager ()
 
virtual GL3PlusFBORenderTexturecreateRenderTexture (const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa)
 Create a texture rendertarget object. More...
 
void getBestDepthStencil (PixelFormat internalFormat, GLenum *depthFormat, GLenum *stencilFormat)
 Get best depth and stencil supported for given internalFormat. More...
 
GL3PlusStateCacheManagergetStateCacheManager ()
 
GLSurfaceDesc requestRenderBuffer (GLenum format, uint32 width, uint32 height, uint fsaa)
 Request a render buffer. More...
 
- Public Member Functions inherited from Ogre::GLRTTManager
 GLRTTManager ()
 
virtual ~GLRTTManager ()
 
virtual void bind (RenderTarget *target)
 Bind a certain render target. More...
 
bool checkFormat (PixelFormat format)
 Check if a certain format is usable as FBO rendertarget format. More...
 
virtual void getBestDepthStencil (PixelFormat internalFormat, uint32 *depthFormat, uint32 *stencilFormat)
 
PixelFormat getSupportedAlternative (PixelFormat format)
 Get the closest supported alternative format. More...
 
void releaseRenderBuffer (const GLSurfaceDesc &surface)
 Release a render buffer. More...
 
virtual void unbind (RenderTarget *target)
 Unbind a certain render target. More...
 
- Public Member Functions inherited from Ogre::Singleton< GLRTTManager >
 Singleton (void)
 
 ~Singleton (void)
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::GLRTTManager
static GLRTTManagergetSingleton (void)
 Get the singleton instance. More...
 
static GLRTTManagergetSingletonPtr (void)
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< GLRTTManager >
static GLRTTManagergetSingleton (void)
 Get the singleton instance. More...
 
static GLRTTManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

Factory for GL Frame Buffer Objects, and related things.

Constructor & Destructor Documentation

◆ GL3PlusFBOManager()

Ogre::GL3PlusFBOManager::GL3PlusFBOManager ( GL3PlusRenderSystem renderSystem)

◆ ~GL3PlusFBOManager()

Ogre::GL3PlusFBOManager::~GL3PlusFBOManager ( )

Member Function Documentation

◆ getBestDepthStencil()

void Ogre::GL3PlusFBOManager::getBestDepthStencil ( PixelFormat  internalFormat,
GLenum *  depthFormat,
GLenum *  stencilFormat 
)

Get best depth and stencil supported for given internalFormat.

◆ createRenderTexture()

virtual GL3PlusFBORenderTexture* Ogre::GL3PlusFBOManager::createRenderTexture ( const String name,
const GLSurfaceDesc target,
bool  writeGamma,
uint  fsaa 
)
virtual

Create a texture rendertarget object.

Implements Ogre::GLRTTManager.

◆ requestRenderBuffer()

GLSurfaceDesc Ogre::GL3PlusFBOManager::requestRenderBuffer ( GLenum  format,
uint32  width,
uint32  height,
uint  fsaa 
)

Request a render buffer.

If format is GL_NONE, return a zero buffer.

◆ getStateCacheManager()

GL3PlusStateCacheManager* Ogre::GL3PlusFBOManager::getStateCacheManager ( )

The documentation for this class was generated from the following file: