OGRE  1.12.9
Object-Oriented Graphics Rendering Engine
Ogre::GLGpuProgramManager Class Reference

#include <OgreGLGpuProgramManager.h>

+ Inheritance diagram for Ogre::GLGpuProgramManager:

Public Types

typedef GpuProgram *(* CreateGpuProgramCallback) (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode)
 
- Public Types inherited from Ogre::GpuProgramManager
typedef MemoryDataStreamPtr Microcode
 
typedef std::map< String, GpuSharedParametersPtrSharedParametersMap
 
typedef std::set< StringSyntaxCodes
 
- Public Types inherited from Ogre::ResourceManager
typedef std::pair< ResourcePtr, bool > ResourceCreateOrRetrieveResult
 
typedef std::map< ResourceHandle, ResourcePtrResourceHandleMap
 
typedef std::unordered_map< String, ResourcePtrResourceMap
 
typedef MapIterator< ResourceHandleMapResourceMapIterator
 
typedef std::unordered_map< String, ResourceMapResourceWithGroupMap
 

Public Member Functions

 GLGpuProgramManager ()
 
 ~GLGpuProgramManager ()
 
bool registerProgramFactory (const String &syntaxCode, CreateGpuProgramCallback createFn)
 
bool unregisterProgramFactory (const String &syntaxCode)
 
- Public Member Functions inherited from Ogre::GpuProgramManager
 GpuProgramManager ()
 
virtual ~GpuProgramManager ()
 
void addMicrocodeToCache (uint32 id, const Microcode &microcode)
 Adds a microcode for a program to the microcode cache. More...
 
virtual ResourcePtr create (const String &name, const String &group, GpuProgramType gptype, const String &syntaxCode, bool isManual=false, ManualResourceLoader *loader=0)
 General create method, using specific create parameters instead of name / value pairs. More...
 
Microcode createMicrocode (size_t size) const
 Creates a microcode to be later added to the cache. More...
 
virtual GpuProgramParametersSharedPtr createParameters (void)
 Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs. More...
 
virtual GpuProgramPtr createProgram (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode)
 Create a new, unloaded GpuProgram from a file of assembly. More...
 
virtual GpuProgramPtr createProgramFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode)
 Create a GPU program from a string of assembly code. More...
 
virtual GpuSharedParametersPtr createSharedParameters (const String &name)
 Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. More...
 
virtual const SharedParametersMapgetAvailableSharedParameters () const
 Get (const) access to the available shared parameter sets. More...
 
GpuProgramPtr getByName (const String &name, const String &group=RGN_DEFAULT, bool preferHighLevelPrograms=true)
 Get a resource by name. More...
 
const MicrocodegetMicrocodeFromCache (uint32 id) const
 Returns a microcode for a program from the microcode cache. More...
 
ResourcePtr getResourceByName (const String &name, const String &group, bool preferHighLevelPrograms)
 Overrides the standard ResourceManager getResourceByName method. More...
 
ResourcePtr getResourceByName (const String &name, const String &group=RGN_DEFAULT)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
bool getSaveMicrocodesToCache () const
 Get if the microcode of a shader should be saved to a cache. More...
 
virtual GpuSharedParametersPtr getSharedParameters (const String &name) const
 Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. More...
 
virtual const SyntaxCodesgetSupportedSyntax (void) const
 Returns the syntaxes that this manager supports. More...
 
bool isCacheDirty (void) const
 Returns true if the microcodecache changed during the run. More...
 
bool isMicrocodeAvailableInCache (uint32 id) const
 Check if a microcode is available for a program in the microcode cache. More...
 
virtual bool isSyntaxSupported (const String &syntaxCode) const
 Returns whether a given syntax code (e.g. More...
 
virtual GpuProgramPtr load (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode)
 Loads a GPU program from a file of assembly. More...
 
virtual GpuProgramPtr loadFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode)
 Loads a GPU program from a string of assembly code. More...
 
void loadMicrocodeCache (DataStreamPtr stream)
 Loads the microcode cache from disk. More...
 
void removeMicrocodeFromCache (uint32 id)
 Removes a microcode for a program from the microcode cache. More...
 
void saveMicrocodeCache (DataStreamPtr stream) const
 Saves the microcode cache to disk. More...
 
void setSaveMicrocodesToCache (bool val)
 Set if the microcode of a shader should be saved to a cache. More...
 
- Public Member Functions inherited from Ogre::ResourceManager
 ResourceManager ()
 
virtual ~ResourceManager ()
 
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded. More...
 
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e. More...
 
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded. More...
 
ResourceCreateOrRetrieveResult createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists. More...
 
ResourcePtr createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it. More...
 
void destroyAllResourcePools ()
 destroy all pools More...
 
void destroyResourcePool (const String &name)
 Destroy a resource pool. More...
 
void destroyResourcePool (ResourcePool *pool)
 Destroy a resource pool. More...
 
virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist. More...
 
Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type. More...
 
size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use. More...
 
size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes. More...
 
ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager. More...
 
ResourcePoolgetResourcePool (const String &name)
 Create a resource pool, or reuse one that already exists. More...
 
const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles. More...
 
const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager. More...
 
bool getVerbose (void)
 Gets whether this manager and its resources habitually produce log output. More...
 
ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More...
 
void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse the definition of a set of resources from a script file. More...
 
ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More...
 
void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded. More...
 
virtual void reloadAll (Resource::LoadingFlags flags)
 Caused all currently loaded resources to be reloaded. More...
 
void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded. More...
 
void remove (const ResourcePtr &r)
 Remove a single resource. More...
 
void remove (const String &name, const String &group=RGN_DEFAULT)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void remove (ResourceHandle handle)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
virtual void removeAll (void)
 Removes all resources. More...
 
virtual void removeUnreferencedResources (bool reloadableOnly=true)
 Remove all resources which are not referenced by any other object. More...
 
bool resourceExists (const String &name, const String &group=RGN_DEFAULT)
 Returns whether the named resource exists in this manager. More...
 
bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager. More...
 
void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use. More...
 
void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output. More...
 
void unload (const String &name, const String &group=RGN_DEFAULT)
 Unloads a single resource by name. More...
 
void unload (ResourceHandle handle)
 Unloads a single resource by handle. More...
 
void unloadAll (bool reloadableOnly=true)
 Unloads all resources. More...
 
virtual void unloadAll (Resource::LoadingFlags flags)
 Unloads all resources. More...
 
void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object. More...
 
- Public Member Functions inherited from Ogre::ScriptLoader
virtual ~ScriptLoader ()
 
- Public Member Functions inherited from Ogre::Singleton< GpuProgramManager >
 Singleton (void)
 
 ~Singleton (void)
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::GpuProgramManager
static bool canGetCompiledShaderBuffer ()
 
static GpuProgramManagergetSingleton (void)
 Get the singleton instance. More...
 
static GpuProgramManagergetSingletonPtr (void)
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< GpuProgramManager >
static GpuProgramManagergetSingleton (void)
 Get the singleton instance. More...
 
static GpuProgramManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Member Typedef Documentation

◆ CreateGpuProgramCallback

typedef GpuProgram*(* Ogre::GLGpuProgramManager::CreateGpuProgramCallback) (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode)

Constructor & Destructor Documentation

◆ GLGpuProgramManager()

Ogre::GLGpuProgramManager::GLGpuProgramManager ( )

◆ ~GLGpuProgramManager()

Ogre::GLGpuProgramManager::~GLGpuProgramManager ( )

Member Function Documentation

◆ registerProgramFactory()

bool Ogre::GLGpuProgramManager::registerProgramFactory ( const String syntaxCode,
CreateGpuProgramCallback  createFn 
)

◆ unregisterProgramFactory()

bool Ogre::GLGpuProgramManager::unregisterProgramFactory ( const String syntaxCode)

The documentation for this class was generated from the following file: